blob: 4cf87f3914d941e97b261757f8bf6d317f479f91 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler2DArray arg_0_arg_1;
vec4 textureSampleBias_87915c() {
vec4 res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), float(1u)), ivec2(1), 1.0f);
return res;
}
void main() {
v.tint_symbol = textureSampleBias_87915c();
}