blob: eafbb1ef2a16b5519ecc1da7321cc4590b8cbeac [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
float4 textureSampleBias_87915c(texture2d_array<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float4 res = tint_symbol.sample(tint_symbol_1, float2(1.0f), 1u, bias(1.0f), int2(1));
return res;
}
fragment void fragment_main(device float4* tint_symbol_2 [[buffer(0)]], texture2d_array<float, access::sample> tint_symbol_3 [[texture(0)]], sampler tint_symbol_4 [[sampler(0)]]) {
*(tint_symbol_2) = textureSampleBias_87915c(tint_symbol_3, tint_symbol_4);
return;
}