| uint tint_dot4_u8_packed(uint a, uint b) { |
| uint4 a_u8 = ((uint4((a).xxxx) >> uint4(24u, 16u, 8u, 0u)) & (255u).xxxx); |
| uint4 b_u8 = ((uint4((b).xxxx) >> uint4(24u, 16u, 8u, 0u)) & (255u).xxxx); |
| return dot(a_u8, b_u8); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| |
| uint dot4U8Packed_fbed7b() { |
| uint arg_0 = 1u; |
| uint arg_1 = 1u; |
| uint res = tint_dot4_u8_packed(arg_0, arg_1); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store(0u, asuint(dot4U8Packed_fbed7b())); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store(0u, asuint(dot4U8Packed_fbed7b())); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation uint prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = dot4U8Packed_fbed7b(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |