| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec3 tint_symbol; |
| } v; |
| ivec3 firstLeadingBit_35053e() { |
| ivec3 arg_0 = ivec3(1); |
| uvec3 v_1 = uvec3(arg_0); |
| uvec3 v_2 = mix(~(v_1), v_1, lessThan(v_1, uvec3(2147483648u))); |
| uvec3 v_3 = mix(uvec3(16u), uvec3(0u), equal((v_2 & uvec3(4294901760u)), uvec3(0u))); |
| uvec3 v_4 = mix(uvec3(8u), uvec3(0u), equal(((v_2 >> v_3) & uvec3(65280u)), uvec3(0u))); |
| uvec3 v_5 = mix(uvec3(4u), uvec3(0u), equal((((v_2 >> v_3) >> v_4) & uvec3(240u)), uvec3(0u))); |
| uvec3 v_6 = mix(uvec3(2u), uvec3(0u), equal(((((v_2 >> v_3) >> v_4) >> v_5) & uvec3(12u)), uvec3(0u))); |
| uvec3 v_7 = (v_3 | (v_4 | (v_5 | (v_6 | mix(uvec3(1u), uvec3(0u), equal((((((v_2 >> v_3) >> v_4) >> v_5) >> v_6) & uvec3(2u)), uvec3(0u))))))); |
| ivec3 res = ivec3(mix(v_7, uvec3(4294967295u), equal(((((v_2 >> v_3) >> v_4) >> v_5) >> v_6), uvec3(0u)))); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = firstLeadingBit_35053e(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec3 tint_symbol; |
| } v; |
| ivec3 firstLeadingBit_35053e() { |
| ivec3 arg_0 = ivec3(1); |
| uvec3 v_1 = uvec3(arg_0); |
| uvec3 v_2 = mix(~(v_1), v_1, lessThan(v_1, uvec3(2147483648u))); |
| uvec3 v_3 = mix(uvec3(16u), uvec3(0u), equal((v_2 & uvec3(4294901760u)), uvec3(0u))); |
| uvec3 v_4 = mix(uvec3(8u), uvec3(0u), equal(((v_2 >> v_3) & uvec3(65280u)), uvec3(0u))); |
| uvec3 v_5 = mix(uvec3(4u), uvec3(0u), equal((((v_2 >> v_3) >> v_4) & uvec3(240u)), uvec3(0u))); |
| uvec3 v_6 = mix(uvec3(2u), uvec3(0u), equal(((((v_2 >> v_3) >> v_4) >> v_5) & uvec3(12u)), uvec3(0u))); |
| uvec3 v_7 = (v_3 | (v_4 | (v_5 | (v_6 | mix(uvec3(1u), uvec3(0u), equal((((((v_2 >> v_3) >> v_4) >> v_5) >> v_6) & uvec3(2u)), uvec3(0u))))))); |
| ivec3 res = ivec3(mix(v_7, uvec3(4294967295u), equal(((((v_2 >> v_3) >> v_4) >> v_5) >> v_6), uvec3(0u)))); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = firstLeadingBit_35053e(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| ivec3 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out ivec3 vertex_main_loc0_Output; |
| ivec3 firstLeadingBit_35053e() { |
| ivec3 arg_0 = ivec3(1); |
| uvec3 v = uvec3(arg_0); |
| uvec3 v_1 = mix(~(v), v, lessThan(v, uvec3(2147483648u))); |
| uvec3 v_2 = mix(uvec3(16u), uvec3(0u), equal((v_1 & uvec3(4294901760u)), uvec3(0u))); |
| uvec3 v_3 = mix(uvec3(8u), uvec3(0u), equal(((v_1 >> v_2) & uvec3(65280u)), uvec3(0u))); |
| uvec3 v_4 = mix(uvec3(4u), uvec3(0u), equal((((v_1 >> v_2) >> v_3) & uvec3(240u)), uvec3(0u))); |
| uvec3 v_5 = mix(uvec3(2u), uvec3(0u), equal(((((v_1 >> v_2) >> v_3) >> v_4) & uvec3(12u)), uvec3(0u))); |
| uvec3 v_6 = (v_2 | (v_3 | (v_4 | (v_5 | mix(uvec3(1u), uvec3(0u), equal((((((v_1 >> v_2) >> v_3) >> v_4) >> v_5) & uvec3(2u)), uvec3(0u))))))); |
| ivec3 res = ivec3(mix(v_6, uvec3(4294967295u), equal(((((v_1 >> v_2) >> v_3) >> v_4) >> v_5), uvec3(0u)))); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec3(0)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = firstLeadingBit_35053e(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_7 = vertex_main_inner(); |
| gl_Position = v_7.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_7.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |