blob: 247f17f03da5e83e635dbddb98f21b2be31b05b7 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec2 inner;
} prevent_dce;
ivec2 firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
ivec2 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
ivec2 prevent_dce;
};
void fragment_main() {
prevent_dce.inner = firstLeadingBit_a622c2();
}
void main() {
fragment_main();
return;
}
#version 310 es
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec2 inner;
} prevent_dce;
ivec2 firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
ivec2 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
ivec2 prevent_dce;
};
void compute_main() {
prevent_dce.inner = firstLeadingBit_a622c2();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
ivec2 tint_first_leading_bit(ivec2 v) {
uvec2 x = mix(uvec2(v), uvec2(~(v)), lessThan(v, ivec2(0)));
uvec2 b16 = mix(uvec2(0u), uvec2(16u), bvec2((x & uvec2(4294901760u))));
x = (x >> b16);
uvec2 b8 = mix(uvec2(0u), uvec2(8u), bvec2((x & uvec2(65280u))));
x = (x >> b8);
uvec2 b4 = mix(uvec2(0u), uvec2(4u), bvec2((x & uvec2(240u))));
x = (x >> b4);
uvec2 b2 = mix(uvec2(0u), uvec2(2u), bvec2((x & uvec2(12u))));
x = (x >> b2);
uvec2 b1 = mix(uvec2(0u), uvec2(1u), bvec2((x & uvec2(2u))));
uvec2 is_zero = mix(uvec2(0u), uvec2(4294967295u), equal(x, uvec2(0u)));
return ivec2((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(location = 0) flat out ivec2 prevent_dce_1;
ivec2 firstLeadingBit_a622c2() {
ivec2 arg_0 = ivec2(1);
ivec2 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
ivec2 prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), ivec2(0, 0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = firstLeadingBit_a622c2();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}