|  | #version 310 es | 
|  |  | 
|  | uint local_invocation_index_1 = 0u; | 
|  | shared uint wg[4]; | 
|  | void compute_main_inner(uint local_invocation_index_2) { | 
|  | uint idx = 0u; | 
|  | idx = local_invocation_index_2; | 
|  | while (true) { | 
|  | if (!((idx < 4u))) { | 
|  | break; | 
|  | } | 
|  | uint x_26 = idx; | 
|  | atomicExchange(wg[x_26], 0u); | 
|  | { | 
|  | idx = (idx + 1u); | 
|  | } | 
|  | } | 
|  | barrier(); | 
|  | atomicExchange(wg[1], 1u); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void compute_main_1() { | 
|  | uint x_47 = local_invocation_index_1; | 
|  | compute_main_inner(x_47); | 
|  | return; | 
|  | } | 
|  |  | 
|  | void compute_main(uint local_invocation_index_1_param) { | 
|  | { | 
|  | for(uint idx_1 = local_invocation_index_1_param; (idx_1 < 4u); idx_1 = (idx_1 + 1u)) { | 
|  | uint i = idx_1; | 
|  | atomicExchange(wg[i], 0u); | 
|  | } | 
|  | } | 
|  | barrier(); | 
|  | local_invocation_index_1 = local_invocation_index_1_param; | 
|  | compute_main_1(); | 
|  | } | 
|  |  | 
|  | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
|  | void main() { | 
|  | compute_main(gl_LocalInvocationIndex); | 
|  | return; | 
|  | } |