|  | // Copyright 2023 The Dawn & Tint Authors | 
|  | // | 
|  | // Redistribution and use in source and binary forms, with or without | 
|  | // modification, are permitted provided that the following conditions are met: | 
|  | // | 
|  | // 1. Redistributions of source code must retain the above copyright notice, this | 
|  | //    list of conditions and the following disclaimer. | 
|  | // | 
|  | // 2. Redistributions in binary form must reproduce the above copyright notice, | 
|  | //    this list of conditions and the following disclaimer in the documentation | 
|  | //    and/or other materials provided with the distribution. | 
|  | // | 
|  | // 3. Neither the name of the copyright holder nor the names of its | 
|  | //    contributors may be used to endorse or promote products derived from | 
|  | //    this software without specific prior written permission. | 
|  | // | 
|  | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | 
|  | // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
|  | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | 
|  | // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | 
|  | // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | 
|  | // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 
|  | // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
|  | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | 
|  | // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
|  | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  | // File generated by 'tools/src/cmd/gen' using the template: | 
|  | //   test/tint/builtins/gen/gen.wgsl.tmpl | 
|  | // | 
|  | // To regenerate run: './tools/run gen' | 
|  | // | 
|  | //                       Do not modify this file directly | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  |  | 
|  | @group(0) @binding(0) var<storage, read_write> prevent_dce : vec4<u32>; | 
|  |  | 
|  | @group(1) @binding(0) var arg_0: texture_storage_2d<rgba8uint, read>; | 
|  |  | 
|  | // fn textureLoad(texture: texture_storage_2d<rgba8uint, read>, coords: vec2<u32>) -> vec4<u32> | 
|  | fn textureLoad_fd6442() -> vec4<u32>{ | 
|  | var res: vec4<u32> = textureLoad(arg_0, vec2<u32>(1u)); | 
|  | return res; | 
|  | } | 
|  | @fragment | 
|  | fn fragment_main() { | 
|  | prevent_dce = textureLoad_fd6442(); | 
|  | } | 
|  |  | 
|  | @compute @workgroup_size(1) | 
|  | fn compute_main() { | 
|  | prevent_dce = textureLoad_fd6442(); | 
|  | } | 
|  |  | 
|  | struct VertexOutput { | 
|  | @builtin(position) pos: vec4<f32>, | 
|  | @location(0) @interpolate(flat) prevent_dce : vec4<u32> | 
|  | }; | 
|  |  | 
|  | @vertex | 
|  | fn vertex_main() -> VertexOutput { | 
|  | var out : VertexOutput; | 
|  | out.pos = vec4<f32>(); | 
|  | out.prevent_dce = textureLoad_fd6442(); | 
|  | return out; | 
|  | } |