[dawn] Add fuzzers to dawn_maximal Unfortunately there's no way to enable fuzzers automatically, so instead just require use_libfuzzer to also be enabled. Also allow dawn.node to be built even when fuzzers are enabled. This seems to still build and run fine. Note that dawn_maximal is currently only for local development and doesn't affect what we build on CQ (yet). Bug: 561317338, 553115993 Change-Id: I8b61a4e2aebe597459a86936a77092d43b0a6ba7 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/342235 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org> Auto-Submit: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.