commit | d5bf6a733316dca60ff042304d12d0825a6234f9 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Thu Nov 14 10:02:30 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 14 10:02:30 2024 +0000 |
tree | 76f519c1b529d99df54048cc9542c525bdb2f498 | |
parent | 205e5feeda017727280d08e7eec09fb88fbef40b [diff] |
Support unorm8x4-bgra in OpenGL / GLSL This vertex format is not natively supported on OpenGL so a Tint option is added to optionally swizzle vertex inputs from RGBA to BGRA. The transform is done as part of ShaderIO by extracting the vertex input as a vec4f before swizzling it and converting it to the original vertex input type. Bug: 376924407 Change-Id: I681b9c0b29f3fdaa39076a7d64ffa439178f6ebd Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213436 Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.