#include <metal_stdlib> | |
using namespace metal; | |
struct frexp_result_vec2_f32 { | |
float2 fract; | |
int2 exp; | |
}; | |
kernel void tint_symbol() { | |
frexp_result_vec2_f32 const tint_symbol_1 = frexp_result_vec2_f32{.fract=float2(0.625f, 0.9375f), .exp=int2(1, 2)}; | |
float2 const fract = tint_symbol_1.fract; | |
frexp_result_vec2_f32 const tint_symbol_2 = frexp_result_vec2_f32{.fract=float2(0.625f, 0.9375f), .exp=int2(1, 2)}; | |
int2 const exp = tint_symbol_2.exp; | |
return; | |
} | |