Revert "Roll third_party/webgpu-cts/ b44989765..9504c7515 (3 commits)"

This reverts commit fdd37f4d241ac25c0e720b7d2db1c717e7a2bfb2.

Reason for revert: Causing build failures, appears to have introduced a duplicate expectation

New:
2741: crbug.com/dawn/0000 [ arm ] webgpu:shader,validation,expression,binary,div_rem:scalar_vector:* [ Failure ]

Old:
414: crbug.com/dawn/0000 [ android-14 arm dawn-backend-validation ] webgpu:shader,validation,expression,binary,div_rem:scalar_vector:* [ Failure ]
466: crbug.com/dawn/0000 [ android-14 arm dawn-no-backend-validation ] webgpu:shader,validation,expression,binary,div_rem:scalar_vector:* [ Failure ]

Original change's description:
> Roll third_party/webgpu-cts/ b44989765..9504c7515 (3 commits)
>
> Regenerated:
>  - expectations.txt
>  - compat-expectations.txt
>  - ts_sources.txt
>  - test_list.txt
>  - resource_files.txt
>  - webtest .html files
>
>
> https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/b44989765d72..9504c75156ec
>  - 9504c7 Rename *.worker.js to *.as_worker.js (#3835)
>  - 652dae Add overflow cases for left shift of abstract int (#3836)
>  - bea483 Add tests that confirm abstract shifted by concrete is abstract (#3833)
>
> Created with './tools/run cts roll'
>
> Change-Id: I35b1224adfcec0943d74eed54f340eaf1ae5dc6b
> Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
> Include-Ci-Only-Tests: true
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196914
> Commit-Queue: David Neto <dneto@google.com>
> Reviewed-by: David Neto <dneto@google.com>

TBR=dneto@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,dawn-automated-expectations@chops-service-accounts.iam.gserviceaccount.com

Change-Id: I6012a8980bb1092709d2e5edbca55c91bf159258
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.chromium.try:android-dawn-arm-rel,android-dawn-arm64-rel,dawn-try-linux-x64-intel-uhd770-rel,dawn-try-mac-amd-exp,dawn-try-mac-arm64-m2-exp,dawn-try-mac-intel-exp,dawn-try-win10-x86-rel,linux-dawn-rel,mac-arm64-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/196954
Reviewed-by: James Price <jrprice@google.com>
Commit-Queue: dan sinclair <dsinclair@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
5 files changed
tree: d5fa228dfa36b3932dac3a1ea1ce0c0c77adba29
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  21. AUTHORS
  22. BUILD.bazel
  23. BUILD.gn
  24. CMakeLists.txt
  25. CMakeSettings.json
  26. CODE_OF_CONDUCT.md
  27. codereview.settings
  28. CONTRIBUTING.md
  29. CPPLINT.cfg
  30. DEPS
  31. DIR_METADATA
  32. go.mod
  33. go.sum
  34. go_presubmit_support.py
  35. LICENSE
  36. OWNERS
  37. PRESUBMIT.py
  38. README.chromium
  39. README.md
  40. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.