blob: b1c3ea3a921b54b4719848d90e822cb750aa983c [file] [log] [blame]
#version 310 es
void transpose_ed4bdc() {
mat2x3 res = transpose(mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f)));
}
vec4 vertex_main() {
transpose_ed4bdc();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void transpose_ed4bdc() {
mat2x3 res = transpose(mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f)));
}
void fragment_main() {
transpose_ed4bdc();
}
void main() {
fragment_main();
return;
}
#version 310 es
void transpose_ed4bdc() {
mat2x3 res = transpose(mat3x2(vec2(0.0f), vec2(0.0f), vec2(0.0f)));
}
void compute_main() {
transpose_ed4bdc();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}