| // Copyright 2021 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/glsl/writer/writer.h" |
| |
| #include <memory> |
| #include <utility> |
| |
| #include "src/tint/lang/glsl/writer/ast_printer/ast_printer.h" |
| #include "src/tint/lang/glsl/writer/printer/printer.h" |
| #include "src/tint/lang/glsl/writer/raise/raise.h" |
| |
| namespace tint::glsl::writer { |
| |
| Result<Output> Generate(core::ir::Module& ir, const Options& options, const std::string&) { |
| Output output; |
| |
| // Raise from core-dialect to GLSL-dialect. |
| if (auto res = Raise(ir); res != Success) { |
| return res.Failure(); |
| } |
| |
| // Generate the GLSL code. |
| auto result = Print(ir, options.version); |
| if (result != Success) { |
| return result.Failure(); |
| } |
| output.glsl = result.Get(); |
| |
| return output; |
| } |
| |
| Result<Output> Generate(const Program& program, |
| const Options& options, |
| const std::string& entry_point) { |
| if (!program.IsValid()) { |
| return Failure{program.Diagnostics()}; |
| } |
| |
| Output output; |
| |
| // Sanitize the program. |
| auto sanitized_result = Sanitize(program, options, entry_point); |
| if (!sanitized_result.program.IsValid()) { |
| return Failure{sanitized_result.program.Diagnostics()}; |
| } |
| |
| // Generate the GLSL code. |
| auto impl = std::make_unique<ASTPrinter>(sanitized_result.program, options.version); |
| if (!impl->Generate()) { |
| return Failure{impl->Diagnostics()}; |
| } |
| |
| output.glsl = impl->Result(); |
| output.needs_internal_uniform_buffer = sanitized_result.needs_internal_uniform_buffer; |
| output.bindpoint_to_data = std::move(sanitized_result.bindpoint_to_data); |
| |
| return output; |
| } |
| |
| } // namespace tint::glsl::writer |