blob: 0fec8559947b17cc6fce1bae207c6c983fb0b35c [file]
#version 310 es
struct main_out {
vec4 tint_symbol;
};
vec4 tint_symbol = vec4(0.0f);
void main_1() {
tint_symbol = vec4(0.0f);
}
main_out tint_symbol_1_inner() {
main_1();
return main_out(tint_symbol);
}
void main() {
gl_Position = tint_symbol_1_inner().tint_symbol;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}