blob: deaa1b46eb675fe09ffe07c79afde98c04d70b57 [file] [log] [blame]
#version 310 es
struct main_out {
vec4 member_0;
};
vec4 v = vec4(0.0f);
void main_1() {
v = vec4(0.0f);
}
main_out main_inner() {
main_1();
return main_out(v);
}
void main() {
vec4 v_1 = main_inner().member_0;
gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w);
gl_PointSize = 1.0f;
}