#version 310 es | |
struct main_out { | |
vec4 member_0; | |
}; | |
vec4 v = vec4(0.0f); | |
void main_1() { | |
v = vec4(0.0f); | |
} | |
main_out main_inner() { | |
main_1(); | |
return main_out(v); | |
} | |
void main() { | |
vec4 v_1 = main_inner().member_0; | |
gl_Position = vec4(v_1.x, -(v_1.y), ((2.0f * v_1.z) - v_1.w), v_1.w); | |
gl_PointSize = 1.0f; | |
} |