#version 310 es | |
void main_1() { | |
mat3 m = mat3(vec3(0.0f), vec3(0.0f), vec3(0.0f)); | |
float x_16 = m[1].y; | |
return; | |
} | |
void tint_symbol() { | |
main_1(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |