blob: 4c96e91a7d49ed711dfed367f8c564c38d60ffdb [file] [log] [blame]
#version 310 es
layout(binding = 0, std430) buffer s_block_ssbo {
vec3 inner;
uint pad;
} s;
void tint_symbol() {
vec3 v = vec3(0.0f, 0.0f, 0.0f);
float scalar = v.y;
vec2 swizzle2 = v.xz;
vec3 swizzle3 = v.xzy;
s.inner = ((vec3(scalar) + vec3(swizzle2, 1.0f)) + swizzle3);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}