#version 310 es | |
layout(binding = 0, std430) buffer s_block_ssbo { | |
vec3 inner; | |
uint pad; | |
} s; | |
void tint_symbol() { | |
vec3 v = vec3(0.0f, 0.0f, 0.0f); | |
float scalar = v.y; | |
vec2 swizzle2 = v.xz; | |
vec3 swizzle3 = v.xzy; | |
s.inner = ((vec3(scalar) + vec3(swizzle2, 1.0f)) + swizzle3); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |