| struct FragInput { |
| float4 a; |
| float4 b; |
| }; |
| struct FragOutput { |
| float4 color; |
| float4 blend; |
| }; |
| struct tint_symbol_2 { |
| float4 a : TEXCOORD0; |
| float4 b : TEXCOORD1; |
| }; |
| struct tint_symbol_3 { |
| float4 color : SV_Target0; |
| float4 blend : SV_Target1; |
| }; |
| |
| FragOutput frag_main_inner(FragInput tint_symbol) { |
| FragOutput output = (FragOutput)0; |
| output.color = tint_symbol.a; |
| output.blend = tint_symbol.b; |
| return output; |
| } |
| |
| tint_symbol_3 frag_main(tint_symbol_2 tint_symbol_1) { |
| FragInput tint_symbol_4 = {tint_symbol_1.a, tint_symbol_1.b}; |
| FragOutput inner_result = frag_main_inner(tint_symbol_4); |
| tint_symbol_3 wrapper_result = (tint_symbol_3)0; |
| wrapper_result.color = inner_result.color; |
| wrapper_result.blend = inner_result.blend; |
| return wrapper_result; |
| } |