#include <metal_stdlib> | |
using namespace metal; | |
struct In { | |
int4 fbf; | |
float4 pos; | |
}; | |
struct tint_symbol_1 { | |
int4 fbf [[color(3)]]; | |
}; | |
void g(int a, float b) { | |
} | |
void f_inner(In in) { | |
g(in.fbf[3], in.pos[0]); | |
} | |
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | |
In const tint_symbol_2 = {.fbf=tint_symbol.fbf, .pos=pos}; | |
f_inner(tint_symbol_2); | |
return; | |
} | |