#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol_1 { | |
float4 fbf [[color(3)]]; | |
}; | |
void g(float a, float b) { | |
} | |
void f_inner(float4 fbf, float4 pos) { | |
g(fbf[3], pos[0]); | |
} | |
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) { | |
f_inner(tint_symbol.fbf, pos); | |
return; | |
} | |