| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr_1, 1> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %arr:ptr<function, array<i32, 3>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| %c:ptr<function, i32, read_write> = var |
| %10:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_40:i32 = load %10 |
| %12:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_42:i32 = load %12 |
| %14:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_44:i32 = load %14 |
| %16:array<i32, 3> = construct %x_40, %x_42, %x_44 |
| store %arr, %16 |
| %17:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %x_47:i32 = load %17 |
| %19:ptr<function, i32, read_write> = access %arr, %x_47 |
| %x_49:i32 = load %19 |
| store %a, %x_49 |
| %x_50:i32 = load %a |
| %22:i32 = sub %x_50, 1i |
| store %b, %22 |
| %x_53:f32 = load_vector_element %gl_FragCoord, 0u |
| %24:ptr<uniform, f32, read> = access %x_11, 0u, 0i, 0u |
| %x_55:f32 = load %24 |
| %26:bool = lt %x_53, %x_55 |
| if %26 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %x_59:i32 = load %b |
| %28:i32 = add %x_59, 1i |
| store %b, %28 |
| exit_if # if_1 |
| } |
| } |
| %29:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %x_62:i32 = load %29 |
| store %c, %x_62 |
| %x_63:i32 = load %c |
| %32:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_65:i32 = load %32 |
| %34:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %x_67:i32 = load %34 |
| %x_69:i32 = load %b |
| %37:i32 = clamp %x_63, %x_65, %x_67 |
| %38:ptr<function, i32, read_write> = access %arr, %37 |
| store %38, %x_69 |
| %39:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %x_72:i32 = load %39 |
| %41:ptr<function, i32, read_write> = access %arr, %x_72 |
| %x_74:i32 = load %41 |
| %43:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_77:i32 = load %43 |
| %45:ptr<function, i32, read_write> = access %arr, %x_77 |
| %x_79:i32 = load %45 |
| %47:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %x_82:i32 = load %47 |
| %49:ptr<function, i32, read_write> = access %arr, %x_82 |
| %x_84:i32 = load %49 |
| %51:ptr<uniform, i32, read> = access %x_7, 0u, 2i, 0u |
| %x_87:i32 = load %51 |
| %53:ptr<function, i32, read_write> = access %arr, %x_87 |
| %x_89:i32 = load %53 |
| %55:f32 = convert %x_74 |
| %56:f32 = convert %x_79 |
| %57:f32 = convert %x_84 |
| %58:f32 = convert %x_89 |
| %59:vec4<f32> = construct %55, %56, %57, %58 |
| store %x_GLF_color, %59 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b4 { |
| %b4 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %62:void = call %main_1 |
| %63:vec4<f32> = load %x_GLF_color |
| %64:main_out = construct %63 |
| ret %64 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |