| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| store %a, 1.0f |
| %7:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_33:f32 = load %7 |
| %x_34:f32 = load %a |
| %10:f32 = select 0.0f, %x_34, false |
| %11:f32 = clamp %x_33, %10, 1.0f |
| store %b, %11 |
| %x_37:f32 = load %b |
| %13:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_39:f32 = load %13 |
| %15:bool = eq %x_37, %x_39 |
| if %15 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %x_44:f32 = load %b |
| %17:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_46:f32 = load %17 |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_49:i32 = load %19 |
| %21:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_52:i32 = load %21 |
| %23:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_55:i32 = load %23 |
| %25:f32 = mul %x_44, %x_46 |
| %26:f32 = convert %x_49 |
| %27:f32 = convert %x_52 |
| %28:f32 = convert %x_55 |
| %29:vec4<f32> = construct %25, %26, %27, %28 |
| store %x_GLF_color, %29 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %30:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_59:i32 = load %30 |
| %x_60:f32 = convert %x_59 |
| %33:vec4<f32> = construct %x_60, %x_60, %x_60, %x_60 |
| store %x_GLF_color, %33 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %35:void = call %main_1 |
| %36:vec4<f32> = load %x_GLF_color |
| %37:main_out = construct %36 |
| ret %37 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |