blob: 30f98f3d1470b3315618834c04245036c89fda37 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
zero:f32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%4:ptr<uniform, f32, read> = access %x_5, 0u
%5:f32 = load %4
%6:f32 = clamp 2.0f, %5, 1.0f
%7:ptr<uniform, f32, read> = access %x_5, 0u
%8:f32 = load %7
%9:f32 = clamp -1.0f, 0.0f, %8
%10:vec4<f32> = construct %6, %9, 0.0f, 1.0f
%11:vec4<bool> = neq %10, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
%12:bool = any %11
if %12 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_1
}
%b4 = block { # false
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%14:void = call %main_1
%15:vec4<f32> = load %x_GLF_color
%16:main_out = construct %15
ret %16
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************