blob: 1c5f1fa93a60980e294a48117ba8d4b8ffd40f7d [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
}
%main_1 = func():void -> %b2 {
%b2 = block {
if true [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%4:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%5:i32 = load %4
%6:f32 = convert %5
%7:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%8:i32 = load %7
%9:f32 = convert %8
%10:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u
%11:i32 = load %10
%12:f32 = convert %11
%13:vec4<f32> = construct 1.0f, %6, %9, %12
store %x_GLF_color, %13
exit_if # if_1
}
%b4 = block { # false
%14:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u
%15:i32 = load %14
%16:f32 = convert %15
%17:vec4<f32> = construct %16
store %x_GLF_color, %17
exit_if # if_1
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b5 {
%b5 = block {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************