| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %A1:ptr<function, array<f32, 3>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %c:ptr<function, bool, read_write> = var |
| %x_36:ptr<function, bool, read_write> = var |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_38:f32 = load %10 |
| %12:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_40:f32 = load %12 |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_42:f32 = load %14 |
| %16:array<f32, 3> = construct %x_38, %x_40, %x_42 |
| store %A1, %16 |
| %17:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_45:i32 = load %17 |
| %19:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_47:i32 = load %19 |
| %21:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_49:i32 = load %21 |
| %23:i32 = clamp %x_45, %x_47, %x_49 |
| store %a, %23 |
| %x_51:i32 = load %a |
| %25:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_53:i32 = load %25 |
| %27:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_55:i32 = load %27 |
| %29:i32 = clamp %x_51, %x_53, %x_55 |
| %30:ptr<function, f32, read_write> = access %A1, %29 |
| %x_58:f32 = load %30 |
| store %b, %x_58 |
| %x_59:f32 = load %b |
| %33:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_61:i32 = load %33 |
| %35:ptr<function, f32, read_write> = access %A1, %x_61 |
| %x_63:f32 = load %35 |
| %37:bool = lt %x_59, %x_63 |
| if %37 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %38:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_69:f32 = load %38 |
| %40:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_71:f32 = load %40 |
| %42:bool = gt %x_69, %x_71 |
| store %x_36, %42 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %43:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_74:f32 = load %43 |
| %45:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %x_76:i32 = load %45 |
| %47:ptr<function, f32, read_write> = access %A1, %x_76 |
| %x_78:f32 = load %47 |
| %49:bool = lt %x_74, %x_78 |
| store %x_36, %49 |
| exit_if # if_1 |
| } |
| } |
| %x_80:bool = load %x_36 |
| store %c, %x_80 |
| %x_81:bool = load %c |
| if %x_81 [t: %b5, f: %b6] { # if_2 |
| %b5 = block { # true |
| %52:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_86:i32 = load %52 |
| %54:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_89:i32 = load %54 |
| %56:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_92:i32 = load %56 |
| %58:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_95:i32 = load %58 |
| %60:f32 = convert %x_86 |
| %61:f32 = convert %x_89 |
| %62:f32 = convert %x_92 |
| %63:f32 = convert %x_95 |
| %64:vec4<f32> = construct %60, %61, %62, %63 |
| store %x_GLF_color, %64 |
| exit_if # if_2 |
| } |
| %b6 = block { # false |
| %65:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_99:f32 = load %65 |
| %67:vec4<f32> = construct %x_99, %x_99, %x_99, %x_99 |
| store %x_GLF_color, %67 |
| exit_if # if_2 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b7 { |
| %b7 = block { |
| %69:void = call %main_1 |
| %70:vec4<f32> = load %x_GLF_color |
| %71:main_out = construct %70 |
| ret %71 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |