| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %f:ptr<function, f32, read_write> = var |
| %arr:ptr<function, array<f32, 10>, read_write> = var |
| store %f, 2.0f |
| %7:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %8:f32 = load %7 |
| %9:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %10:f32 = load %9 |
| %11:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %12:f32 = load %11 |
| %13:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %14:f32 = load %13 |
| %15:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %16:f32 = load %15 |
| %17:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %18:f32 = load %17 |
| %19:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %20:f32 = load %19 |
| %21:f32 = load %f |
| %22:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %23:f32 = load %22 |
| %24:f32 = pow %21, %23 |
| %25:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %26:f32 = load %25 |
| %27:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %28:f32 = load %27 |
| %29:array<f32, 10> = construct %8, %10, %12, %14, %16, %18, %20, %24, %26, %28 |
| store %arr, %29 |
| %30:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %31:i32 = load %30 |
| %32:ptr<function, f32, read_write> = access %arr, %31 |
| %33:f32 = load %32 |
| %34:i32 = convert %33 |
| %35:ptr<uniform, i32, read> = access %x_9, 0u, 3i, 0u |
| %36:i32 = load %35 |
| %37:bool = eq %34, %36 |
| if %37 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %38:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %39:i32 = load %38 |
| %40:f32 = convert %39 |
| %41:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %42:i32 = load %41 |
| %43:f32 = convert %42 |
| %44:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %45:i32 = load %44 |
| %46:f32 = convert %45 |
| %47:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %48:i32 = load %47 |
| %49:f32 = convert %48 |
| %50:vec4<f32> = construct %40, %43, %46, %49 |
| store %x_GLF_color, %50 |
| exit_if # if_1 |
| } |
| %b4 = block { # false |
| %51:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u |
| %52:i32 = load %51 |
| %53:f32 = convert %52 |
| %54:vec4<f32> = construct %53 |
| store %x_GLF_color, %54 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b5 { |
| %b5 = block { |
| %56:void = call %main_1 |
| %57:vec4<f32> = load %x_GLF_color |
| %58:main_out = construct %57 |
| ret %58 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |