blob: 2114f173eda4110f466ccdb8d97bb0dec89fd316 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
twoandthree:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%a:ptr<function, vec2<f32>, read_write> = var
%b:ptr<function, vec2<f32>, read_write> = var
%x_46:ptr<function, bool, read_write> = var
%x_47:ptr<function, bool, read_write> = var
%8:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%9:vec2<f32> = load %8
store %a, %9
%10:f32 = load_vector_element %a, 0u
%11:vec2<f32> = load %a
%12:vec2<f32> = clamp %11, vec2<f32>(1.0f), vec2<f32>(1.0f)
%13:f32 = access %12, 1u
%14:vec2<f32> = construct %10, %13
store %b, %14
%15:f32 = load_vector_element %b, 0u
%x_41:bool = eq %15, 2.0f
store %x_47, %x_41
if %x_41 [t: %b3] { # if_1
%b3 = block { # true
%17:f32 = load_vector_element %b, 1u
%18:bool = eq %17, 1.0f
store %x_46, %18
%19:bool = load %x_46
store %x_47, %19
exit_if # if_1
}
}
%20:bool = load %x_47
if %20 [t: %b4, f: %b5] { # if_2
%b4 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
%b5 = block { # false
store %x_GLF_color, vec4<f32>(0.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%22:void = call %main_1
%23:vec4<f32> = load %x_GLF_color
%24:main_out = construct %23
ret %24
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************