blob: baf674466f925fbb4853cec2b98a20ed20c51278 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%i:ptr<function, i32, read_write> = var
%a:ptr<function, array<i32, 2>, read_write> = var
%6:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_32:i32 = load %6
store %i, %x_32
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_37:i32 = load %i
%9:ptr<uniform, i32, read> = access %x_6, 0u, 0i, 0u
%x_39:i32 = load %9
%11:bool = lt %x_37, %x_39
if %11 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%12:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_43:i32 = load %12
%x_44:i32 = load %i
%15:ptr<uniform, i32, read> = access %x_6, 0u, 3i, 0u
%x_46:i32 = load %15
%17:vec2<i32> = construct %x_44, %x_44
%18:vec2<i32> = construct 3i, %x_46
%19:vec2<i32> = mod %17, %18
%20:i32 = access %19, 1u
%21:array<i32, 2> = construct %x_43, %20
store %a, %21
continue %b4
}
%b4 = block { # continuing
%x_52:i32 = load %i
%23:i32 = add %x_52, 1i
store %i, %23
next_iteration %b3
}
}
%24:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_55:i32 = load %24
%26:ptr<function, i32, read_write> = access %a, %x_55
%x_57:i32 = load %26
%28:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_60:i32 = load %28
%30:ptr<uniform, i32, read> = access %x_6, 0u, 1i, 0u
%x_63:i32 = load %30
%32:ptr<uniform, i32, read> = access %x_6, 0u, 2i, 0u
%x_66:i32 = load %32
%34:ptr<function, i32, read_write> = access %a, %x_66
%x_68:i32 = load %34
%36:f32 = convert %x_57
%37:f32 = convert %x_60
%38:f32 = convert %x_63
%39:f32 = convert %x_68
%40:vec4<f32> = construct %36, %37, %38, %39
store %x_GLF_color, %40
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%42:void = call %main_1
%43:vec4<f32> = load %x_GLF_color
%44:main_out = construct %43
ret %44
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************