| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %x_23:ptr<function, i32, read_write> = var |
| %x_27:ptr<function, i32, read_write> = var |
| %x_37:ptr<function, i32, read_write> = var |
| %x_23_phi:ptr<function, i32, read_write> = var |
| %x_45_phi:ptr<function, i32, read_write> = var |
| store %x_23_phi, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_24:ptr<function, i32, read_write> = var |
| %10:i32 = load %x_23_phi |
| store %x_23, %10 |
| %11:ptr<uniform, i32, read> = access %x_5, 0u, 1i, 0u |
| %12:i32 = load %11 |
| store %x_27, %12 |
| %13:i32 = load %x_23 |
| %14:i32 = load %x_27 |
| %15:i32 = bitcast %14 |
| %16:i32 = sub 100i, %15 |
| %17:bool = lt %13, %16 |
| if %17 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %18:i32 = load %x_23 |
| %19:i32 = add %18, 1i |
| %20:i32 = bitcast %19 |
| store %x_24, %20 |
| %21:i32 = load %x_24 |
| store %x_23_phi, %21 |
| next_iteration %b3 |
| } |
| } |
| %x_37_phi:ptr<function, i32, read_write> = var |
| %x_40_phi:ptr<function, i32, read_write> = var |
| %24:ptr<uniform, i32, read> = access %x_5, 0u, 0i, 0u |
| %x_32:i32 = load %24 |
| store %x_45_phi, 1i |
| %26:bool = eq %x_32, 0i |
| if %26 [t: %b7] { # if_2 |
| %b7 = block { # true |
| store %x_37_phi, 1i |
| %27:i32 = load %x_23 |
| store %x_40_phi, %27 |
| loop [b: %b8, c: %b9] { # loop_2 |
| %b8 = block { # body |
| %x_41:ptr<function, i32, read_write> = var |
| %x_38:ptr<function, i32, read_write> = var |
| %30:i32 = load %x_37_phi |
| store %x_37, %30 |
| %x_40:i32 = load %x_40_phi |
| %32:bool = lt %x_40, 100i |
| if %32 [t: %b10, f: %b11] { # if_3 |
| %b10 = block { # true |
| exit_if # if_3 |
| } |
| %b11 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue %b9 |
| } |
| %b9 = block { # continuing |
| %33:i32 = add %x_40, 1i |
| store %x_41, %33 |
| %34:i32 = load %x_37 |
| %35:i32 = load %x_37 |
| %36:i32 = bitcast %35 |
| %37:i32 = sub 1i, %36 |
| %38:i32 = bitcast %37 |
| %39:i32 = mul %34, %38 |
| %40:i32 = bitcast %39 |
| store %x_38, %40 |
| %41:i32 = load %x_38 |
| store %x_37_phi, %41 |
| %42:i32 = load %x_41 |
| store %x_40_phi, %42 |
| next_iteration %b8 |
| } |
| } |
| %43:i32 = load %x_37 |
| store %x_45_phi, %43 |
| exit_if # if_2 |
| } |
| } |
| %x_45:i32 = load %x_45_phi |
| %45:bool = eq %x_45, %x_32 |
| if %45 [t: %b12, f: %b13] { # if_4 |
| %b12 = block { # true |
| %46:i32 = load %x_27 |
| %x_50:f32 = convert %46 |
| %x_51:f32 = convert %x_32 |
| %49:vec4<f32> = construct %x_50, %x_51, %x_51, %x_50 |
| store %x_GLF_color, %49 |
| exit_if # if_4 |
| } |
| %b13 = block { # false |
| %x_53:f32 = convert %x_32 |
| %51:vec4<f32> = construct %x_53, %x_53, %x_53, %x_53 |
| store %x_GLF_color, %51 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b14 { |
| %b14 = block { |
| %53:void = call %main_1 |
| %54:vec4<f32> = load %x_GLF_color |
| %55:main_out = construct %54 |
| ret %55 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |