| struct buf0 { |
| zero : i32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn returnRed_() -> vec4<f32> { |
| var x_33 : bool = false; |
| var x_34 : vec4<f32>; |
| var x_48 : vec4<f32>; |
| var x_36_phi : bool; |
| var x_51_phi : vec4<f32>; |
| x_36_phi = false; |
| loop { |
| var x_48_phi : vec4<f32>; |
| var x_49_phi : bool; |
| let x_36 : bool = x_36_phi; |
| loop { |
| let x_44 : i32 = x_6.zero; |
| if ((x_44 == 1)) { |
| x_33 = true; |
| x_34 = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| x_48_phi = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| x_49_phi = true; |
| break; |
| } |
| |
| continuing { |
| x_48_phi = vec4<f32>(); |
| x_49_phi = false; |
| break if !(false); |
| } |
| } |
| x_48 = x_48_phi; |
| let x_49 : bool = x_49_phi; |
| x_51_phi = x_48; |
| if (x_49) { |
| break; |
| } |
| x_33 = true; |
| x_34 = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| x_51_phi = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| break; |
| |
| continuing { |
| x_36_phi = false; |
| } |
| } |
| let x_51 : vec4<f32> = x_51_phi; |
| return x_51; |
| } |
| |
| fn main_1() { |
| loop { |
| let x_30 : vec4<f32> = returnRed_(); |
| x_GLF_color = x_30; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |