| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_10:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %a:ptr<function, u32, read_write> = var |
| %v1:ptr<function, vec4<f32>, read_write> = var |
| %E:ptr<function, f32, read_write> = var |
| %x_69:ptr<function, bool, read_write> = var |
| %x_85:ptr<function, bool, read_write> = var |
| %x_101:ptr<function, bool, read_write> = var |
| %x_70_phi:ptr<function, bool, read_write> = var |
| %x_86_phi:ptr<function, bool, read_write> = var |
| %x_102_phi:ptr<function, bool, read_write> = var |
| %14:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %x_35:f32 = load %14 |
| %16:vec4<f32> = construct %x_35, %x_35, %x_35, %x_35 |
| %17:u32 = pack4x8snorm %16 |
| store %a, %17 |
| %x_38:u32 = load %a |
| %19:vec4<f32> = unpack4x8unorm %x_38 |
| store %v1, %19 |
| %20:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %x_41:f32 = load %20 |
| store %E, %x_41 |
| %22:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_43:i32 = load %22 |
| %x_45:f32 = load_vector_element %v1, %x_43 |
| %25:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_47:f32 = load %25 |
| %27:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_49:f32 = load %27 |
| %x_53:f32 = load %E |
| %30:f32 = div %x_47, %x_49 |
| %31:f32 = sub %x_45, %30 |
| %32:f32 = abs %31 |
| %x_54:bool = lt %32, %x_53 |
| store %x_70_phi, %x_54 |
| if %x_54 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %34:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_58:i32 = load %34 |
| %x_60:f32 = load_vector_element %v1, %x_58 |
| %37:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_62:f32 = load %37 |
| %39:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_64:f32 = load %39 |
| %x_68:f32 = load %E |
| %42:f32 = div %x_62, %x_64 |
| %43:f32 = sub %x_60, %42 |
| %44:f32 = abs %43 |
| %45:bool = lt %44, %x_68 |
| store %x_69, %45 |
| %46:bool = load %x_69 |
| store %x_70_phi, %46 |
| exit_if # if_1 |
| } |
| } |
| %x_70:bool = load %x_70_phi |
| store %x_86_phi, %x_70 |
| if %x_70 [t: %b4] { # if_2 |
| %b4 = block { # true |
| %48:ptr<uniform, i32, read> = access %x_10, 0u, 3i, 0u |
| %x_74:i32 = load %48 |
| %x_76:f32 = load_vector_element %v1, %x_74 |
| %51:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_78:f32 = load %51 |
| %53:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_80:f32 = load %53 |
| %x_84:f32 = load %E |
| %56:f32 = div %x_78, %x_80 |
| %57:f32 = sub %x_76, %56 |
| %58:f32 = abs %57 |
| %59:bool = lt %58, %x_84 |
| store %x_85, %59 |
| %60:bool = load %x_85 |
| store %x_86_phi, %60 |
| exit_if # if_2 |
| } |
| } |
| %x_86:bool = load %x_86_phi |
| store %x_102_phi, %x_86 |
| if %x_86 [t: %b5] { # if_3 |
| %b5 = block { # true |
| %62:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %x_90:i32 = load %62 |
| %x_92:f32 = load_vector_element %v1, %x_90 |
| %65:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %x_94:f32 = load %65 |
| %67:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u |
| %x_96:f32 = load %67 |
| %x_100:f32 = load %E |
| %70:f32 = div %x_94, %x_96 |
| %71:f32 = sub %x_92, %70 |
| %72:f32 = abs %71 |
| %73:bool = lt %72, %x_100 |
| store %x_101, %73 |
| %74:bool = load %x_101 |
| store %x_102_phi, %74 |
| exit_if # if_3 |
| } |
| } |
| %x_102:bool = load %x_102_phi |
| if %x_102 [t: %b6, f: %b7] { # if_4 |
| %b6 = block { # true |
| %76:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_107:i32 = load %76 |
| %78:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_110:i32 = load %78 |
| %80:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_113:i32 = load %80 |
| %82:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %x_116:i32 = load %82 |
| %84:f32 = convert %x_107 |
| %85:f32 = convert %x_110 |
| %86:f32 = convert %x_113 |
| %87:f32 = convert %x_116 |
| %88:vec4<f32> = construct %84, %85, %86, %87 |
| store %x_GLF_color, %88 |
| exit_if # if_4 |
| } |
| %b7 = block { # false |
| %89:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %x_120:i32 = load %89 |
| %x_121:f32 = convert %x_120 |
| %92:vec4<f32> = construct %x_121, %x_121, %x_121, %x_121 |
| store %x_GLF_color, %92 |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b8 { |
| %b8 = block { |
| %94:void = call %main_1 |
| %95:vec4<f32> = load %x_GLF_color |
| %96:main_out = construct %95 |
| ret %96 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |