blob: adddbe17bf672e702e8b4be4d03c3d2917b7a2ce [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 4> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%f:ptr<function, f32, read_write> = var
%i:ptr<function, i32, read_write> = var
%x_66:ptr<function, bool, read_write> = var
%x_67_phi:ptr<function, bool, read_write> = var
%9:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_34:f32 = load %9
store %f, %x_34
%11:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_36:i32 = load %11
store %i, %x_36
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_41:i32 = load %i
%14:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%x_43:i32 = load %14
%16:bool = lt %x_41, %x_43
if %16 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%17:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%x_47:f32 = load %17
%x_49:f32 = load %f
%20:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%x_53:f32 = load %20
%22:f32 = negation %x_47
%23:f32 = mul %22, %x_49
%24:f32 = abs %23
%25:f32 = add %24, %x_53
store %f, %25
continue %b4
}
%b4 = block { # continuing
%x_55:i32 = load %i
%27:i32 = add %x_55, 1i
store %i, %27
next_iteration %b3
}
}
%x_57:f32 = load %f
%29:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%x_59:f32 = load %29
%x_60:bool = gt %x_57, %x_59
store %x_67_phi, %x_60
if %x_60 [t: %b7] { # if_2
%b7 = block { # true
%x_63:f32 = load %f
%33:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%x_65:f32 = load %33
%35:bool = lt %x_63, %x_65
store %x_66, %35
%36:bool = load %x_66
store %x_67_phi, %36
exit_if # if_2
}
}
%x_67:bool = load %x_67_phi
if %x_67 [t: %b8, f: %b9] { # if_3
%b8 = block { # true
%38:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%x_72:i32 = load %38
%40:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_75:i32 = load %40
%42:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_78:i32 = load %42
%44:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%x_81:i32 = load %44
%46:f32 = convert %x_72
%47:f32 = convert %x_75
%48:f32 = convert %x_78
%49:f32 = convert %x_81
%50:vec4<f32> = construct %46, %47, %48, %49
store %x_GLF_color, %50
exit_if # if_3
}
%b9 = block { # false
%51:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%x_85:i32 = load %51
%x_86:f32 = convert %x_85
%54:vec4<f32> = construct %x_86, %x_86, %x_86, %x_86
store %x_GLF_color, %54
exit_if # if_3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b10 {
%b10 = block {
%56:void = call %main_1
%57:vec4<f32> = load %x_GLF_color
%58:main_out = construct %57
ret %58
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************