| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| S = struct @align(4) { |
| data:i32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_11:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i11_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):i32 -> %b2 { |
| %b2 = block { |
| %6:ptr<function, i32, read_write> = access %s, 0u |
| %7:i32 = load %6 |
| %8:bool = eq %7, 1i |
| if %8 [t: %b3, f: %b4] { # if_1 |
| %b3 = block { # true |
| %x_18:i32 = load %x |
| %10:ptr<function, i32, read_write> = access %s, 0u |
| %x_19:i32 = load %10 |
| %12:i32 = add %x_18, %x_19 |
| ret %12 |
| } |
| %b4 = block { # false |
| %x_21:i32 = load %x |
| ret %x_21 |
| } |
| } |
| unreachable |
| } |
| } |
| %main_1 = func():void -> %b5 { |
| %b5 = block { |
| %a:ptr<function, i32, read_write> = var |
| %arr:ptr<function, array<S, 1>, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| %param_2:ptr<function, S, read_write> = var |
| %param_3:ptr<function, i32, read_write> = var |
| store %a, 0i |
| %22:ptr<function, i32, read_write> = access %arr, 0i, 0u |
| %23:ptr<uniform, i32, read> = access %x_11, 0u |
| %24:i32 = load %23 |
| store %22, %24 |
| store %i, 0i |
| loop [b: %b6, c: %b7] { # loop_1 |
| %b6 = block { # body |
| %25:i32 = load %i |
| %26:ptr<uniform, i32, read> = access %x_11, 0u |
| %27:i32 = load %26 |
| %28:i32 = add 5i, %27 |
| %29:bool = lt %25, %28 |
| if %29 [t: %b8, f: %b9] { # if_2 |
| %b8 = block { # true |
| exit_if # if_2 |
| } |
| %b9 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %30:i32 = load %i |
| %31:i32 = mod %30, 2i |
| %32:bool = neq %31, 0i |
| if %32 [t: %b10, f: %b11] { # if_3 |
| %b10 = block { # true |
| %33:ptr<function, S, read_write> = access %arr, 0i |
| %34:S = load %33 |
| store %param, %34 |
| %35:i32 = load %i |
| store %param_1, %35 |
| %x_29:i32 = call %func_struct_S_i11_i1_, %param, %param_1 |
| %37:ptr<function, S, read_write> = access %arr, 0i |
| %38:S = load %param |
| store %37, %38 |
| store %a, %x_29 |
| exit_if # if_3 |
| } |
| %b11 = block { # false |
| %39:ptr<function, S, read_write> = access %arr, 0i |
| %40:S = load %39 |
| store %param_2, %40 |
| store %param_3, 1i |
| %x_30:i32 = call %func_struct_S_i11_i1_, %param_2, %param_3 |
| %42:ptr<function, S, read_write> = access %arr, 0i |
| %43:S = load %param_2 |
| store %42, %43 |
| store %a, %x_30 |
| exit_if # if_3 |
| } |
| } |
| continue %b7 |
| } |
| %b7 = block { # continuing |
| %44:i32 = load %i |
| %45:i32 = add %44, 1i |
| store %i, %45 |
| next_iteration %b6 |
| } |
| } |
| %46:i32 = load %a |
| %47:bool = eq %46, 6i |
| if %47 [t: %b12, f: %b13] { # if_4 |
| %b12 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_4 |
| } |
| %b13 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b14 { |
| %b14 = block { |
| %49:void = call %main_1 |
| %50:vec4<f32> = load %x_GLF_color |
| %51:main_out = construct %50 |
| ret %51 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |