| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_9:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %f1_vf2_ = func(%v1:ptr<function, vec2<f32>, read_write>):i32 -> %b2 { |
| %b2 = block { |
| %x_99:ptr<function, bool, read_write> = var |
| %x_100_phi:ptr<function, bool, read_write> = var |
| %x_89:f32 = load_vector_element %v1, 0u |
| %9:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_91:f32 = load %9 |
| %x_92:bool = eq %x_89, %x_91 |
| store %x_100_phi, %x_92 |
| if %x_92 [t: %b3] { # if_1 |
| %b3 = block { # true |
| %x_96:f32 = load_vector_element %v1, 1u |
| %13:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_98:f32 = load %13 |
| %15:bool = eq %x_96, %x_98 |
| store %x_99, %15 |
| %16:bool = load %x_99 |
| store %x_100_phi, %16 |
| exit_if # if_1 |
| } |
| } |
| %x_100:bool = load %x_100_phi |
| if %x_100 [t: %b4] { # if_2 |
| %b4 = block { # true |
| %18:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_104:i32 = load %18 |
| ret %x_104 |
| } |
| } |
| %20:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u |
| %x_106:i32 = load %20 |
| ret %x_106 |
| } |
| } |
| %main_1 = func():void -> %b5 { |
| %b5 = block { |
| %m1:ptr<function, mat2x2<f32>, read_write> = var |
| %m2:ptr<function, mat2x2<f32>, read_write> = var |
| %v1_1:ptr<function, vec2<f32>, read_write> = var |
| %a:ptr<function, i32, read_write> = var |
| %param:ptr<function, vec2<f32>, read_write> = var |
| %28:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_45:f32 = load %28 |
| %30:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_47:f32 = load %30 |
| %32:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_50:f32 = load %32 |
| %34:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_52:f32 = load %34 |
| %36:f32 = negation %x_47 |
| %37:vec2<f32> = construct %x_45, %36 |
| %38:f32 = sin %x_52 |
| %39:vec2<f32> = construct %x_50, %38 |
| %40:mat2x2<f32> = construct %37, %39 |
| store %m1, %40 |
| %x_57:mat2x2<f32> = load %m1 |
| %x_58:mat2x2<f32> = load %m1 |
| %43:mat2x2<f32> = mul %x_57, %x_58 |
| store %m2, %43 |
| %44:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_61:f32 = load %44 |
| %x_63:mat2x2<f32> = load %m2 |
| %47:vec2<f32> = construct %x_61, %x_61 |
| %48:vec2<f32> = mul %47, %x_63 |
| store %v1_1, %48 |
| %x_65:vec2<f32> = load %v1_1 |
| store %param, %x_65 |
| %x_66:i32 = call %f1_vf2_, %param |
| store %a, %x_66 |
| %x_67:i32 = load %a |
| %52:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_69:i32 = load %52 |
| %54:bool = eq %x_67, %x_69 |
| if %54 [t: %b6, f: %b7] { # if_3 |
| %b6 = block { # true |
| %55:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_75:f32 = load %55 |
| %57:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_77:f32 = load %57 |
| %59:ptr<uniform, f32, read> = access %x_7, 0u, 1i, 0u |
| %x_79:f32 = load %59 |
| %61:ptr<uniform, f32, read> = access %x_7, 0u, 0i, 0u |
| %x_81:f32 = load %61 |
| %63:vec4<f32> = construct %x_75, %x_77, %x_79, %x_81 |
| store %x_GLF_color, %63 |
| exit_if # if_3 |
| } |
| %b7 = block { # false |
| %64:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u |
| %x_84:i32 = load %64 |
| %x_85:f32 = convert %x_84 |
| %67:vec4<f32> = construct %x_85, %x_85, %x_85, %x_85 |
| store %x_GLF_color, %67 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b8 { |
| %b8 = block { |
| %69:void = call %main_1 |
| %70:vec4<f32> = load %x_GLF_color |
| %71:main_out = construct %70 |
| ret %71 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |