blob: 0ed63e3d3812d7bc58b3da7d461c3a3f54ca7a4f [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf1 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0)
}
strided_arr_1 = struct @align(4) {
el:i32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_int_values:array<strided_arr_1, 4> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_6:ptr<uniform, buf1, read> = var @binding_point(0, 1)
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%A:ptr<function, array<f32, 2>, read_write> = var
%i:ptr<function, i32, read_write> = var
%j:ptr<function, i32, read_write> = var
%x_101:ptr<function, bool, read_write> = var
%x_102:ptr<function, bool, read_write> = var
%10:ptr<function, f32, read_write> = access %A, 0i
%11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%12:f32 = load %11
store %10, %12
%13:ptr<function, f32, read_write> = access %A, 1i
%14:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%15:f32 = load %14
store %13, %15
%16:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%17:i32 = load %16
store %i, %17
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%18:i32 = load %i
%19:ptr<uniform, i32, read> = access %x_9, 0u, 3i, 0u
%20:i32 = load %19
%21:bool = lt %18, %20
if %21 [t: %b5, f: %b6] { # if_1
%b5 = block { # true
exit_if # if_1
}
%b6 = block { # false
exit_loop # loop_1
}
}
%22:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%23:i32 = load %22
store %j, %23
loop [b: %b7, c: %b8] { # loop_2
%b7 = block { # body
%24:i32 = load %j
%25:ptr<uniform, i32, read> = access %x_9, 0u, 2i, 0u
%26:i32 = load %25
%27:bool = lt %24, %26
if %27 [t: %b9, f: %b10] { # if_2
%b9 = block { # true
exit_if # if_2
}
%b10 = block { # false
exit_loop # loop_2
}
}
%x_66:i32 = load %j
switch %x_66 [c: (1i, %b11), c: (0i, %b12), c: (default, %b13)] { # switch_1
%b11 = block { # case
%x_78:i32 = load %i
%30:ptr<function, f32, read_write> = access %A, %x_78
%31:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%32:f32 = load %31
store %30, %32
exit_switch # switch_1
}
%b12 = block { # case
%33:i32 = load %i
%34:bool = lt -2147483648i, %33
if %34 [t: %b14] { # if_3
%b14 = block { # true
continue %b8
}
}
%x_74:i32 = load %i
%36:ptr<function, f32, read_write> = access %A, %x_74
%37:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%38:f32 = load %37
store %36, %38
exit_switch # switch_1
}
%b13 = block { # case
exit_switch # switch_1
}
}
continue %b8
}
%b8 = block { # continuing
%39:i32 = load %j
%40:i32 = add %39, 1i
store %j, %40
next_iteration %b7
}
}
continue %b4
}
%b4 = block { # continuing
%41:i32 = load %i
%42:i32 = add %41, 1i
store %i, %42
next_iteration %b3
}
}
%43:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%44:i32 = load %43
%45:ptr<function, f32, read_write> = access %A, %44
%46:f32 = load %45
%47:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%48:f32 = load %47
%x_92:bool = eq %46, %48
store %x_102, %x_92
if %x_92 [t: %b15] { # if_4
%b15 = block { # true
%50:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%51:i32 = load %50
%52:ptr<function, f32, read_write> = access %A, %51
%53:f32 = load %52
%54:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%55:f32 = load %54
%56:bool = eq %53, %55
store %x_101, %56
%57:bool = load %x_101
store %x_102, %57
exit_if # if_4
}
}
%58:bool = load %x_102
if %58 [t: %b16, f: %b17] { # if_5
%b16 = block { # true
%59:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%60:i32 = load %59
%61:f32 = convert %60
%62:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%63:i32 = load %62
%64:f32 = convert %63
%65:ptr<uniform, i32, read> = access %x_9, 0u, 0i, 0u
%66:i32 = load %65
%67:f32 = convert %66
%68:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%69:i32 = load %68
%70:f32 = convert %69
%71:vec4<f32> = construct %61, %64, %67, %70
store %x_GLF_color, %71
exit_if # if_5
}
%b17 = block { # false
%72:ptr<uniform, i32, read> = access %x_9, 0u, 1i, 0u
%73:i32 = load %72
%74:f32 = convert %73
%75:vec4<f32> = construct %74
store %x_GLF_color, %75
exit_if # if_5
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b18 {
%b18 = block {
%77:void = call %main_1
%78:vec4<f32> = load %x_GLF_color
%79:main_out = construct %78
ret %79
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************