| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_45:ptr<function, bool, read_write> = var |
| %x_48:ptr<function, i32, read_write> = var |
| %x_50:ptr<function, i32, read_write> = var |
| %x_52:ptr<function, i32, read_write> = var |
| %x_49:ptr<function, i32, read_write> = var |
| %x_46:ptr<function, bool, read_write> = var |
| %x_111:ptr<function, i32, read_write> = var |
| %x_112:ptr<function, bool, read_write> = var |
| %x_115:ptr<function, i32, read_write> = var |
| %x_118:ptr<function, i32, read_write> = var |
| %x_120:ptr<function, i32, read_write> = var |
| %x_116:ptr<function, i32, read_write> = var |
| %x_161:ptr<function, i32, read_write> = var |
| %18:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_40:f32 = load_vector_element %18, 0u |
| %x_41:bool = lt %x_40, -1.0f |
| store %x_45, false |
| store %x_48, 0i |
| store %x_50, 0i |
| store %x_52, 0i |
| loop [b: %b5, c: %b6] { # loop_2 |
| %b5 = block { # body |
| %x_62:ptr<function, i32, read_write> = var |
| %x_65:ptr<function, i32, read_write> = var |
| %x_67:ptr<function, i32, read_write> = var |
| %x_66:ptr<function, i32, read_write> = var |
| %x_63:ptr<function, i32, read_write> = var |
| %x_51:ptr<function, i32, read_write> = var |
| %x_53:ptr<function, i32, read_write> = var |
| %x_55:f32 = load_vector_element %gl_FragCoord, 1u |
| %29:i32 = load %x_48 |
| store %x_111, %29 |
| %30:bool = load %x_45 |
| store %x_112, %30 |
| %31:i32 = load %x_52 |
| %32:bool = gt %x_55, -1.0f |
| %33:i32 = select 100i, 10i, %32 |
| %34:bool = lt %31, %33 |
| if %34 [t: %b7, f: %b8] { # if_1 |
| %b7 = block { # true |
| exit_if # if_1 |
| } |
| %b8 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| %35:i32 = load %x_48 |
| store %x_62, %35 |
| %36:i32 = load %x_50 |
| store %x_65, %36 |
| store %x_67, 0i |
| loop [b: %b9, c: %b10] { # loop_3 |
| %b9 = block { # body |
| %x_97:ptr<function, i32, read_write> = var |
| %x_68:ptr<function, i32, read_write> = var |
| %39:i32 = load %x_65 |
| store %x_51, %39 |
| %40:i32 = load %x_62 |
| store %x_49, %40 |
| %41:bool = load %x_45 |
| store %x_46, %41 |
| %42:i32 = load %x_67 |
| %43:bool = lt %42, 2i |
| if %43 [t: %b11, f: %b12] { # if_2 |
| %b11 = block { # true |
| exit_if # if_2 |
| } |
| %b12 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| loop [b: %b13, c: %b14] { # loop_4 |
| %b13 = block { # body |
| %x_78:ptr<function, bool, read_write> = var |
| %x_86:ptr<function, i32, read_write> = var |
| %x_98:ptr<function, bool, read_write> = var |
| %47:f32 = load_vector_element %gl_FragCoord, 0u |
| %48:bool = lt %47, -1.0f |
| store %x_78, %48 |
| %49:bool = lt %x_40, 0.0f |
| %50:bool = eq %49, false |
| if %50 [t: %b15] { # if_3 |
| %b15 = block { # true |
| %51:bool = load %x_78 |
| if %51 [t: %b16] { # if_4 |
| %b16 = block { # true |
| store %x_66, 0i |
| exit_loop # loop_4 |
| } |
| } |
| store %x_86, 1i |
| loop [b: %b17, c: %b18] { # loop_5 |
| %b17 = block { # body |
| %x_87:ptr<function, i32, read_write> = var |
| %53:i32 = load %x_65 |
| store %x_97, %53 |
| store %x_98, false |
| %54:i32 = load %x_86 |
| %55:bool = lt %54, 3i |
| if %55 [t: %b19, f: %b20] { # if_5 |
| %b19 = block { # true |
| exit_if # if_5 |
| } |
| %b20 = block { # false |
| exit_loop # loop_5 |
| } |
| } |
| %56:bool = load %x_78 |
| if %56 [t: %b21] { # if_6 |
| %b21 = block { # true |
| continue %b18 |
| } |
| } |
| %57:i32 = load %x_86 |
| %58:bool = gt %57, 0i |
| if %58 [t: %b22] { # if_7 |
| %b22 = block { # true |
| store %x_97, 1i |
| store %x_98, true |
| exit_loop # loop_5 |
| } |
| } |
| continue %b18 |
| } |
| %b18 = block { # continuing |
| %59:i32 = load %x_86 |
| %60:i32 = add %59, 1i |
| store %x_87, %60 |
| %61:i32 = load %x_87 |
| store %x_86, %61 |
| next_iteration %b17 |
| } |
| } |
| %62:i32 = load %x_97 |
| store %x_66, %62 |
| %63:bool = load %x_98 |
| if %63 [t: %b23] { # if_8 |
| %b23 = block { # true |
| exit_loop # loop_4 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| store %x_66, 0i |
| exit_loop # loop_4 |
| } |
| %b14 = block { # continuing |
| next_iteration %b13 |
| } |
| } |
| %64:i32 = load %x_62 |
| %65:i32 = load %x_66 |
| %66:i32 = add %64, %65 |
| store %x_63, %66 |
| if %x_41 [t: %b24] { # if_9 |
| %b24 = block { # true |
| loop [b: %b25, c: %b26] { # loop_6 |
| %b25 = block { # body |
| if %x_41 [t: %b27, f: %b28] { # if_10 |
| %b27 = block { # true |
| exit_if # if_10 |
| } |
| %b28 = block { # false |
| exit_loop # loop_6 |
| } |
| } |
| continue %b26 |
| } |
| %b26 = block { # continuing |
| %67:i32 = load %x_52 |
| %68:f32 = convert %67 |
| %69:vec4<f32> = construct %68 |
| store %x_GLF_color, %69 |
| next_iteration %b25 |
| } |
| } |
| %70:i32 = load %x_66 |
| store %x_51, %70 |
| %71:i32 = load %x_63 |
| store %x_49, %71 |
| store %x_46, true |
| exit_loop # loop_3 |
| } |
| } |
| continue %b10 |
| } |
| %b10 = block { # continuing |
| %72:i32 = load %x_67 |
| %73:i32 = add %72, 1i |
| store %x_68, %73 |
| %74:i32 = load %x_63 |
| store %x_62, %74 |
| %75:i32 = load %x_66 |
| store %x_65, %75 |
| %76:i32 = load %x_68 |
| store %x_67, %76 |
| next_iteration %b9 |
| } |
| } |
| %77:i32 = load %x_49 |
| store %x_111, %77 |
| %78:bool = load %x_46 |
| store %x_112, %78 |
| %79:bool = load %x_46 |
| if %79 [t: %b29] { # if_11 |
| %b29 = block { # true |
| exit_loop # loop_2 |
| } |
| } |
| %80:bool = eq %x_41, false |
| if %80 [t: %b30] { # if_12 |
| %b30 = block { # true |
| %81:i32 = load %x_49 |
| store %x_111, %81 |
| %82:bool = load %x_46 |
| store %x_112, %82 |
| exit_loop # loop_2 |
| } |
| } |
| continue %b6 |
| } |
| %b6 = block { # continuing |
| %83:i32 = load %x_52 |
| %84:i32 = add %83, 1i |
| store %x_53, %84 |
| %85:bool = load %x_46 |
| store %x_45, %85 |
| %86:i32 = load %x_49 |
| store %x_48, %86 |
| %87:i32 = load %x_51 |
| store %x_50, %87 |
| %88:i32 = load %x_53 |
| store %x_52, %88 |
| next_iteration %b5 |
| } |
| } |
| %89:bool = load %x_112 |
| if %89 [t: %b31] { # if_13 |
| %b31 = block { # true |
| exit_loop # loop_1 |
| } |
| } |
| %90:i32 = load %x_111 |
| store %x_115, %90 |
| store %x_118, 0i |
| store %x_120, 0i |
| loop [b: %b32, c: %b33] { # loop_7 |
| %b32 = block { # body |
| %x_154:ptr<function, i32, read_write> = var |
| %x_119:ptr<function, i32, read_write> = var |
| %x_121:ptr<function, i32, read_write> = var |
| %94:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_123:f32 = load_vector_element %94, 1u |
| %96:i32 = load %x_115 |
| store %x_161, %96 |
| %97:i32 = load %x_120 |
| %98:f32 = add %x_123, 1.0f |
| %99:i32 = convert %98 |
| %100:bool = lt %97, %99 |
| if %100 [t: %b34, f: %b35] { # if_14 |
| %b34 = block { # true |
| exit_if # if_14 |
| } |
| %b35 = block { # false |
| exit_loop # loop_7 |
| } |
| } |
| loop [b: %b36, c: %b37] { # loop_8 |
| %b36 = block { # body |
| %x_135:ptr<function, bool, read_write> = var |
| %x_143:ptr<function, i32, read_write> = var |
| %x_155:ptr<function, bool, read_write> = var |
| %104:f32 = load_vector_element %gl_FragCoord, 0u |
| %105:bool = lt %104, -1.0f |
| store %x_135, %105 |
| %106:bool = lt %x_40, 0.0f |
| %107:bool = eq %106, false |
| if %107 [t: %b38] { # if_15 |
| %b38 = block { # true |
| %108:bool = load %x_135 |
| if %108 [t: %b39] { # if_16 |
| %b39 = block { # true |
| store %x_119, 0i |
| exit_loop # loop_8 |
| } |
| } |
| store %x_143, 1i |
| loop [b: %b40, c: %b41] { # loop_9 |
| %b40 = block { # body |
| %x_144:ptr<function, i32, read_write> = var |
| %110:i32 = load %x_118 |
| store %x_154, %110 |
| store %x_155, false |
| %111:i32 = load %x_143 |
| %112:bool = lt %111, 3i |
| if %112 [t: %b42, f: %b43] { # if_17 |
| %b42 = block { # true |
| exit_if # if_17 |
| } |
| %b43 = block { # false |
| exit_loop # loop_9 |
| } |
| } |
| %113:bool = load %x_135 |
| if %113 [t: %b44] { # if_18 |
| %b44 = block { # true |
| continue %b41 |
| } |
| } |
| %114:i32 = load %x_143 |
| %115:bool = gt %114, 0i |
| if %115 [t: %b45] { # if_19 |
| %b45 = block { # true |
| store %x_154, 1i |
| store %x_155, true |
| exit_loop # loop_9 |
| } |
| } |
| continue %b41 |
| } |
| %b41 = block { # continuing |
| %116:i32 = load %x_143 |
| %117:i32 = add %116, 1i |
| store %x_144, %117 |
| %118:i32 = load %x_144 |
| store %x_143, %118 |
| next_iteration %b40 |
| } |
| } |
| %119:i32 = load %x_154 |
| store %x_119, %119 |
| %120:bool = load %x_155 |
| if %120 [t: %b46] { # if_20 |
| %b46 = block { # true |
| exit_loop # loop_8 |
| } |
| } |
| exit_if # if_15 |
| } |
| } |
| store %x_119, 0i |
| exit_loop # loop_8 |
| } |
| %b37 = block { # continuing |
| next_iteration %b36 |
| } |
| } |
| %121:i32 = load %x_115 |
| %122:i32 = load %x_119 |
| %123:i32 = add %121, %122 |
| store %x_116, %123 |
| %124:bool = eq %x_41, false |
| %125:bool = select %x_41, false, %124 |
| if %125 [t: %b47] { # if_21 |
| %b47 = block { # true |
| %126:i32 = load %x_116 |
| store %x_161, %126 |
| exit_loop # loop_7 |
| } |
| } |
| continue %b33 |
| } |
| %b33 = block { # continuing |
| %127:i32 = load %x_120 |
| %128:i32 = add %127, 1i |
| store %x_121, %128 |
| %129:i32 = load %x_116 |
| store %x_115, %129 |
| %130:i32 = load %x_119 |
| store %x_118, %130 |
| %131:i32 = load %x_121 |
| store %x_120, %131 |
| next_iteration %b32 |
| } |
| } |
| %132:i32 = load %x_161 |
| %133:bool = eq %132, 4i |
| if %133 [t: %b48, f: %b49] { # if_22 |
| %b48 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_22 |
| } |
| %b49 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_22 |
| } |
| } |
| exit_loop # loop_1 |
| } |
| %b4 = block { # continuing |
| next_iteration %b3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b50 { |
| %b50 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %136:void = call %main_1 |
| %137:vec4<f32> = load %x_GLF_color |
| %138:main_out = construct %137 |
| ret %138 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |