| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %k:ptr<function, i32, read_write> = var |
| %GLF_dead0j:ptr<function, i32, read_write> = var |
| %donor_replacementGLF_dead0stack:ptr<function, array<i32, 10>, read_write> = var |
| %donor_replacementGLF_dead0top:ptr<function, i32, read_write> = var |
| %x_54:ptr<function, i32, read_write> = var |
| %matrix_b:ptr<function, vec4<f32>, read_write> = var |
| %b:ptr<function, i32, read_write> = var |
| store %k, 0i |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %x_12:i32 = load %k |
| %12:bool = lt %x_12, 4i |
| if %12 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %13:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %x_62:f32 = load_vector_element %13, 1u |
| %15:bool = gt 0.0f, %x_62 |
| if %15 [t: %b7] { # if_2 |
| %b7 = block { # true |
| store %GLF_dead0j, 1i |
| loop [b: %b8, c: %b9] { # loop_2 |
| %b8 = block { # body |
| %16:ptr<function, i32, read_write> = access %donor_replacementGLF_dead0stack, 0i |
| %x_13:i32 = load %16 |
| %18:bool = lte 1i, %x_13 |
| if %18 [t: %b10, f: %b11] { # if_3 |
| %b10 = block { # true |
| exit_if # if_3 |
| } |
| %b11 = block { # false |
| exit_loop # loop_2 |
| } |
| } |
| continue %b9 |
| } |
| %b9 = block { # continuing |
| next_iteration %b8 |
| } |
| } |
| %x_14:i32 = load %donor_replacementGLF_dead0top |
| %x_15:i32 = load %donor_replacementGLF_dead0top |
| %21:bool = gte %x_14, 0i |
| %22:bool = lt %x_15, 9i |
| %23:bool = and %21, %22 |
| if %23 [t: %b12, f: %b13] { # if_4 |
| %b12 = block { # true |
| %x_16:i32 = load %donor_replacementGLF_dead0top |
| %x_17:i32 = add %x_16, 1i |
| store %donor_replacementGLF_dead0top, %x_17 |
| store %x_54, %x_17 |
| exit_if # if_4 |
| } |
| %b13 = block { # false |
| store %x_54, 0i |
| exit_if # if_4 |
| } |
| } |
| %x_18:i32 = load %x_54 |
| %27:ptr<function, i32, read_write> = access %donor_replacementGLF_dead0stack, %x_18 |
| store %27, 1i |
| exit_if # if_2 |
| } |
| } |
| store %matrix_b, vec4<f32>(0.0f) |
| store %b, 3i |
| loop [b: %b14, c: %b15] { # loop_3 |
| %b14 = block { # body |
| %x_19:i32 = load %b |
| %29:bool = gte %x_19, 0i |
| if %29 [t: %b16, f: %b17] { # if_5 |
| %b16 = block { # true |
| exit_if # if_5 |
| } |
| %b17 = block { # false |
| exit_loop # loop_3 |
| } |
| } |
| %x_20:i32 = load %b |
| %x_21:i32 = load %b |
| %x_87:f32 = load_vector_element %matrix_b, %x_21 |
| %33:f32 = sub %x_87, 1.0f |
| store_vector_element %matrix_b, %x_20, %33 |
| continue %b15 |
| } |
| %b15 = block { # continuing |
| %x_22:i32 = load %b |
| %35:i32 = sub %x_22, 1i |
| store %b, %35 |
| next_iteration %b14 |
| } |
| } |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_24:i32 = load %k |
| %37:i32 = add %x_24, 1i |
| store %k, %37 |
| next_iteration %b3 |
| } |
| } |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b18 { |
| %b18 = block { |
| %39:void = call %main_1 |
| %40:vec4<f32> = load %x_GLF_color |
| %41:main_out = construct %40 |
| ret %41 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |