blob: d06e1fe62191aeb4e0861c58aa7626a61804ece7 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gv:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%temp:ptr<function, i32, read_write> = var
%6:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%x_39:f32 = load_vector_element %6, 0u
%8:bool = gt %x_39, 2.0f
if %8 [t: %b3] { # if_1
%b3 = block { # true
%x_8:vec4<f32> = load %gv
%10:vec4<f32> = mix vec4<f32>(1.0f), vec4<f32>(1.0f), %x_8
%11:vec4<f32> = max %10, vec4<f32>(8.6000003814697265625f)
%12:f32 = access %11, 1u
%13:i32 = convert %12
store %temp, %13
%x_44:i32 = load %temp
%15:bool = lt %x_44, 150i
if %15 [t: %b4] { # if_2
%b4 = block { # true
discard
exit_if # if_2
}
}
%x_48:i32 = load %temp
%17:bool = lt %x_48, 180i
if %17 [t: %b5] { # if_3
%b5 = block { # true
discard
exit_if # if_3
}
}
exit_if # if_1
}
}
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
}
%tint_symbol = @fragment func():main_out -> %b6 {
%b6 = block {
%19:void = call %main_1
%20:vec4<f32> = load %x_GLF_color
%21:main_out = construct %20
ret %21
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************