blob: a7092fa1e0634f56e077857a3c85e7f68f2b9ae9 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
resolution:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%x_196:ptr<function, array<i32, 256>, read_write> = var
%x_197:ptr<function, array<i32, 256>, read_write> = var
%x_198:ptr<function, array<i32, 256>, read_write> = var
%x_210:ptr<function, vec2<i32>, read_write> = var
%x_214:ptr<function, vec2<i32>, read_write> = var
%x_251:ptr<function, vec4<f32>, read_write> = var
%x_253:ptr<function, vec4<f32>, read_write> = var
%x_254:ptr<function, bool, read_write> = var
%x_256:ptr<function, vec4<f32>, read_write> = var
%14:vec4<f32> = load %gl_FragCoord
%15:vec2<f32> = swizzle %14, xy
%16:ptr<uniform, vec2<f32>, read> = access %x_6, 0u
%17:vec2<f32> = load %16
%x_203:vec2<f32> = div %15, %17
%19:f32 = access %x_203, 0u
%20:f32 = mul %19, 256.0f
%21:i32 = convert %20
%22:f32 = access %x_203, 1u
%23:f32 = mul %22, 256.0f
%24:i32 = convert %23
%25:vec2<i32> = construct %21, %24
store %x_210, %25
switch 0u [c: (default, %b3)] { # switch_1
%b3 = block { # case
%26:vec2<i32> = load %x_210
store %x_214, %26
loop [b: %b4, c: %b5] { # loop_1
%b4 = block { # body
%x_233:ptr<function, i32, read_write> = var
%x_234:ptr<function, i32, read_write> = var
%x_235:ptr<function, i32, read_write> = var
%x_241:ptr<function, bool, read_write> = var
%x_217:i32 = load_vector_element %x_214, 1u
store %x_253, vec4<f32>(0.0f)
store %x_254, false
%32:bool = neq %x_217, 256i
if %32 [t: %b6, f: %b7] { # if_1
%b6 = block { # true
exit_if # if_1
}
%b7 = block { # false
exit_loop # loop_1
}
}
%x_221:i32 = load_vector_element %x_214, 0u
store %x_196, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%34:ptr<function, i32, read_write> = access %x_196, %x_217
%35:i32 = load %34
%36:i32 = add %35, 15i
%x_225:bool = lt %x_221, %36
if %x_225 [t: %b8] { # if_2
%b8 = block { # true
store %x_197, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
exit_if # if_2
}
}
if %x_225 [t: %b9, f: %b10] { # if_3
%b9 = block { # true
%38:ptr<function, i32, read_write> = access %x_197, %x_217
%39:i32 = load %38
store %x_233, %39
%40:i32 = load %x_233
store %x_235, %40
exit_if # if_3
}
%b10 = block { # false
store %x_234, 0i
%41:i32 = load %x_234
store %x_235, %41
exit_if # if_3
}
}
%42:i32 = load %x_235
%43:i32 = sub %42, 15i
%x_237:bool = gt %x_221, %43
if %x_225 [t: %b11, f: %b12] { # if_4
%b11 = block { # true
store %x_241, %x_237
exit_if # if_4
}
%b12 = block { # false
store %x_241, %x_225
exit_if # if_4
}
}
%45:bool = load %x_241
if %45 [t: %b13] { # if_5
%b13 = block { # true
store %x_198, array<i32, 256>(115i, 133i, 150i, 164i, 176i, 184i, 190i, 192i, 191i, 187i, 181i, 172i, 163i, 153i, 143i, 134i, 126i, 120i, 116i, 114i, 114i, 117i, 121i, 127i, 134i, 141i, 148i, 154i, 159i, 162i, 163i, 161i, 157i, 151i, 143i, 134i, 124i, 113i, 103i, 94i, 87i, 82i, 79i, 80i, 84i, 91i, 101i, 114i, 130i, 146i, 164i, 182i, 199i, 215i, 229i, 240i, 249i, 254i, 256i, 254i, 250i, 243i, 233i, 223i, 212i, 200i, 190i, 180i, 172i, 166i, 163i, 161i, 162i, 164i, 169i, 174i, 179i, 185i, 190i, 193i, 195i, 195i, 192i, 188i, 180i, 171i, 161i, 149i, 137i, 125i, 114i, 105i, 97i, 93i, 91i, 93i, 98i, 106i, 117i, 130i, 145i, 161i, 177i, 193i, 208i, 221i, 231i, 239i, 243i, 244i, 242i, 236i, 228i, 218i, 207i, 194i, 181i, 169i, 158i, 148i, 141i, 135i, 132i, 131i, 132i, 135i, 138i, 143i, 147i, 151i, 154i, 155i, 155i, 152i, 146i, 139i, 129i, 118i, 106i, 93i, 80i, 68i, 58i, 49i, 43i, 40i, 41i, 44i, 51i, 61i, 73i, 87i, 103i, 119i, 134i, 149i, 162i, 173i, 181i, 186i, 188i, 186i, 181i, 174i, 164i, 153i, 141i, 128i, 116i, 104i, 94i, 86i, 81i, 77i, 76i, 77i, 80i, 84i, 89i, 94i, 98i, 102i, 104i, 104i, 102i, 98i, 92i, 83i, 73i, 62i, 50i, 38i, 26i, 16i, 8i, 2i, 0i, 0i, 4i, 11i, 21i, 33i, 48i, 64i, 81i, 98i, 114i, 129i, 141i, 151i, 158i, 161i, 161i, 158i, 152i, 144i, 134i, 123i, 112i, 100i, 90i, 81i, 73i, 68i, 65i, 65i, 67i, 70i, 75i, 81i, 87i, 92i, 97i, 101i, 103i, 102i, 100i, 95i, 88i, 79i, 69i, 58i, 47i, 36i, 26i, 18i, 13i, 11i, 11i, 15i, 22i, 32i, 45i, 60i, 77i, 94i)
%46:ptr<function, i32, read_write> = access %x_198, %x_217
%47:i32 = load %46
%48:i32 = sub %x_221, %47
%49:f32 = convert %48
%50:f32 = abs %49
%51:f32 = sub 15.0f, %50
%x_250:f32 = mul %51, 0.06666667014360427856f
%53:vec4<f32> = construct %x_250, %x_250, %x_250, 1.0f
store %x_251, %53
%54:vec4<f32> = load %x_251
store %x_253, %54
store %x_254, true
exit_loop # loop_1
}
}
%55:vec2<i32> = load %x_214
%x_215_1:ptr<function, vec2<i32>, read_write> = var, %55
%57:i32 = add %x_217, 1i
store_vector_element %x_215_1, 1u, %57
%x_215:vec2<i32> = load %x_215_1
continue %b5
}
%b5 = block { # continuing
store %x_214, %x_215
next_iteration %b4
}
}
%59:vec4<f32> = load %x_253
store %x_256, %59
%60:bool = load %x_254
if %60 [t: %b14] { # if_6
%b14 = block { # true
exit_switch # switch_1
}
}
store %x_256, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f)
exit_switch # switch_1
}
}
%61:vec4<f32> = load %x_256
store %x_GLF_color, %61
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b15 {
%b15 = block {
store %gl_FragCoord, %gl_FragCoord_param
%64:void = call %main_1
%65:vec4<f32> = load %x_GLF_color
%66:main_out = construct %65
ret %66
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************