| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_8 : buf0; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var temp : array<i32, 10u>; |
| var data : array<i32, 10u>; |
| var x_180 : f32; |
| var x_279 : f32; |
| var x_65_phi : i32; |
| var x_93_phi : i32; |
| var x_102_phi : i32; |
| var x_280_phi : f32; |
| let x_62 : f32 = x_8.injectionSwitch.x; |
| let x_63 : i32 = i32(x_62); |
| x_65_phi = x_63; |
| loop { |
| let x_65 : i32 = x_65_phi; |
| switch(x_65) { |
| case 9: { |
| data[x_65] = -5; |
| } |
| case 8: { |
| data[x_65] = -4; |
| } |
| case 7: { |
| data[x_65] = -3; |
| } |
| case 6: { |
| data[x_65] = -2; |
| } |
| case 5: { |
| data[x_65] = -1; |
| } |
| case 4: { |
| data[x_65] = 0; |
| } |
| case 3: { |
| data[x_65] = 1; |
| } |
| case 2: { |
| data[x_65] = 2; |
| } |
| case 1: { |
| data[x_65] = 3; |
| } |
| case 0: { |
| data[x_65] = 4; |
| } |
| default: { |
| } |
| } |
| let x_66 : i32 = (x_65 + 1); |
| |
| continuing { |
| x_65_phi = x_66; |
| break if !(x_66 < 10); |
| } |
| } |
| x_93_phi = 0; |
| loop { |
| var x_94 : i32; |
| let x_93 : i32 = x_93_phi; |
| if ((x_93 < 10)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_99 : i32 = data[x_93]; |
| temp[x_93] = x_99; |
| x_94 = (x_93 + 1); |
| x_93_phi = x_94; |
| } |
| } |
| x_102_phi = 1; |
| loop { |
| var x_103 : i32; |
| var x_109_phi : i32; |
| let x_102 : i32 = x_102_phi; |
| if ((x_102 <= 9)) { |
| } else { |
| break; |
| } |
| x_109_phi = 0; |
| loop { |
| var x_121 : i32; |
| var x_126 : i32; |
| var x_121_phi : i32; |
| var x_124_phi : i32; |
| var x_126_phi : i32; |
| var x_148_phi : i32; |
| var x_151_phi : i32; |
| var x_161_phi : i32; |
| let x_109 : i32 = x_109_phi; |
| if ((x_109 < 9)) { |
| } else { |
| break; |
| } |
| let x_115 : i32 = (x_109 + x_102); |
| let x_116 : i32 = (x_115 - 1); |
| let x_110 : i32 = (x_109 + (2 * x_102)); |
| let x_119 : i32 = min((x_110 - 1), 9); |
| x_121_phi = x_109; |
| x_124_phi = x_115; |
| x_126_phi = x_109; |
| loop { |
| var x_141 : i32; |
| var x_144 : i32; |
| var x_125_phi : i32; |
| var x_127_phi : i32; |
| x_121 = x_121_phi; |
| let x_124 : i32 = x_124_phi; |
| x_126 = x_126_phi; |
| if (((x_126 <= x_116) & (x_124 <= x_119))) { |
| } else { |
| break; |
| } |
| let x_133_save = x_126; |
| let x_134 : i32 = data[x_133_save]; |
| let x_135_save = x_124; |
| let x_136 : i32 = data[x_135_save]; |
| let x_122 : i32 = bitcast<i32>((x_121 + bitcast<i32>(1))); |
| if ((x_134 < x_136)) { |
| x_141 = bitcast<i32>((x_126 + bitcast<i32>(1))); |
| let x_142 : i32 = data[x_133_save]; |
| temp[x_121] = x_142; |
| x_125_phi = x_124; |
| x_127_phi = x_141; |
| } else { |
| x_144 = (x_124 + 1); |
| let x_145 : i32 = data[x_135_save]; |
| temp[x_121] = x_145; |
| x_125_phi = x_144; |
| x_127_phi = x_126; |
| } |
| let x_125 : i32 = x_125_phi; |
| let x_127 : i32 = x_127_phi; |
| |
| continuing { |
| x_121_phi = x_122; |
| x_124_phi = x_125; |
| x_126_phi = x_127; |
| } |
| } |
| x_148_phi = x_121; |
| x_151_phi = x_126; |
| loop { |
| var x_149 : i32; |
| var x_152 : i32; |
| let x_148 : i32 = x_148_phi; |
| let x_151 : i32 = x_151_phi; |
| if (((x_151 < 10) & (x_151 <= x_116))) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| x_149 = (x_148 + 1); |
| x_152 = (x_151 + 1); |
| let x_158 : i32 = data[x_151]; |
| temp[x_148] = x_158; |
| x_148_phi = x_149; |
| x_151_phi = x_152; |
| } |
| } |
| x_161_phi = x_109; |
| loop { |
| var x_162 : i32; |
| let x_161 : i32 = x_161_phi; |
| if ((x_161 <= x_119)) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_167 : i32 = temp[x_161]; |
| data[x_161] = x_167; |
| x_162 = (x_161 + 1); |
| x_161_phi = x_162; |
| } |
| } |
| |
| continuing { |
| x_109_phi = x_110; |
| } |
| } |
| |
| continuing { |
| x_103 = (2 * x_102); |
| x_102_phi = x_103; |
| } |
| } |
| var x_171 : i32; |
| var x_189 : f32; |
| var x_278 : f32; |
| var x_279_phi : f32; |
| let x_170 : f32 = gl_FragCoord.y; |
| x_171 = i32(x_170); |
| if ((x_171 < 30)) { |
| let x_177 : i32 = data[0]; |
| x_180 = (0.5 + (f32(x_177) * 0.100000001)); |
| x_280_phi = x_180; |
| } else { |
| var x_198 : f32; |
| var x_277 : f32; |
| var x_278_phi : f32; |
| if ((x_171 < 60)) { |
| let x_186 : i32 = data[1]; |
| x_189 = (0.5 + (f32(x_186) * 0.100000001)); |
| x_279_phi = x_189; |
| } else { |
| var x_207 : f32; |
| var x_249 : f32; |
| var x_277_phi : f32; |
| if ((x_171 < 90)) { |
| let x_195 : i32 = data[2]; |
| x_198 = (0.5 + (f32(x_195) * 0.100000001)); |
| x_278_phi = x_198; |
| } else { |
| if ((x_171 < 120)) { |
| let x_204 : i32 = data[3]; |
| x_207 = (0.5 + (f32(x_204) * 0.100000001)); |
| x_277_phi = x_207; |
| } else { |
| var x_220 : f32; |
| var x_248 : f32; |
| var x_249_phi : f32; |
| var x_256_phi : vec2<f32>; |
| var x_259_phi : i32; |
| if ((x_171 < 150)) { |
| discard; |
| } else { |
| var x_229 : f32; |
| var x_247 : f32; |
| var x_248_phi : f32; |
| if ((x_171 < 180)) { |
| let x_217 : i32 = data[5]; |
| x_220 = (0.5 + (f32(x_217) * 0.100000001)); |
| x_249_phi = x_220; |
| } else { |
| var x_238 : f32; |
| var x_246 : f32; |
| var x_247_phi : f32; |
| if ((x_171 < 210)) { |
| let x_226 : i32 = data[6]; |
| x_229 = (0.5 + (f32(x_226) * 0.100000001)); |
| x_248_phi = x_229; |
| } else { |
| if ((x_171 < 240)) { |
| let x_235 : i32 = data[7]; |
| x_238 = (0.5 + (f32(x_235) * 0.100000001)); |
| x_247_phi = x_238; |
| } else { |
| if ((x_171 < 270)) { |
| } else { |
| discard; |
| } |
| let x_243 : i32 = data[8]; |
| x_246 = (0.5 + (f32(x_243) * 0.100000001)); |
| x_247_phi = x_246; |
| } |
| x_247 = x_247_phi; |
| x_248_phi = x_247; |
| } |
| x_248 = x_248_phi; |
| x_249_phi = x_248; |
| } |
| x_249 = x_249_phi; |
| let x_251 : f32 = x_8.injectionSwitch.y; |
| let x_252 : bool = (x_62 > x_251); |
| if (x_252) { |
| x_GLF_color = vec4<f32>(1.0, 1.0, 1.0, 1.0); |
| } |
| x_256_phi = vec2<f32>(1.0, 1.0); |
| x_259_phi = 0; |
| loop { |
| var x_272 : vec2<f32>; |
| var x_260 : i32; |
| var x_273_phi : vec2<f32>; |
| let x_256 : vec2<f32> = x_256_phi; |
| let x_259 : i32 = x_259_phi; |
| if ((x_259 <= 32)) { |
| } else { |
| break; |
| } |
| x_273_phi = x_256; |
| if ((x_256.x < 0.0)) { |
| if (x_252) { |
| discard; |
| } |
| x_272 = x_256; |
| x_272.y = (x_256.y + 1.0); |
| x_273_phi = x_272; |
| } |
| let x_273 : vec2<f32> = x_273_phi; |
| var x_257_1 : vec2<f32> = x_273; |
| x_257_1.x = (x_273.x + x_273.y); |
| let x_257 : vec2<f32> = x_257_1; |
| |
| continuing { |
| x_260 = (x_259 + 1); |
| x_256_phi = x_257; |
| x_259_phi = x_260; |
| } |
| } |
| } |
| x_277_phi = x_249; |
| } |
| x_277 = x_277_phi; |
| x_278_phi = x_277; |
| } |
| x_278 = x_278_phi; |
| x_279_phi = x_278; |
| } |
| x_279 = x_279_phi; |
| x_280_phi = x_279; |
| } |
| let x_280 : f32 = x_280_phi; |
| x_GLF_color = vec4<f32>(x_280, x_280, x_280, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |