blob: c18005c7d3f21eb5eaeac64406a515991842f5fa [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%gl_FragCoord:ptr<private, vec4<f32>, read_write> = var
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%temp:ptr<function, array<i32, 10>, read_write> = var
%data:ptr<function, array<i32, 10>, read_write> = var
%x_180:ptr<function, f32, read_write> = var
%x_279:ptr<function, f32, read_write> = var
%x_65_phi:ptr<function, i32, read_write> = var
%x_93_phi:ptr<function, i32, read_write> = var
%x_102_phi:ptr<function, i32, read_write> = var
%x_280_phi:ptr<function, f32, read_write> = var
%13:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_62:f32 = load_vector_element %13, 0u
%x_63:i32 = convert %x_62
store %x_65_phi, %x_63
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%x_65:i32 = load %x_65_phi
switch %x_65 [c: (9i, %b5), c: (8i, %b6), c: (7i, %b7), c: (6i, %b8), c: (5i, %b9), c: (4i, %b10), c: (3i, %b11), c: (2i, %b12), c: (1i, %b13), c: (0i, %b14), c: (default, %b15)] { # switch_1
%b5 = block { # case
%17:ptr<function, i32, read_write> = access %data, %x_65
store %17, -5i
exit_switch # switch_1
}
%b6 = block { # case
%18:ptr<function, i32, read_write> = access %data, %x_65
store %18, -4i
exit_switch # switch_1
}
%b7 = block { # case
%19:ptr<function, i32, read_write> = access %data, %x_65
store %19, -3i
exit_switch # switch_1
}
%b8 = block { # case
%20:ptr<function, i32, read_write> = access %data, %x_65
store %20, -2i
exit_switch # switch_1
}
%b9 = block { # case
%21:ptr<function, i32, read_write> = access %data, %x_65
store %21, -1i
exit_switch # switch_1
}
%b10 = block { # case
%22:ptr<function, i32, read_write> = access %data, %x_65
store %22, 0i
exit_switch # switch_1
}
%b11 = block { # case
%23:ptr<function, i32, read_write> = access %data, %x_65
store %23, 1i
exit_switch # switch_1
}
%b12 = block { # case
%24:ptr<function, i32, read_write> = access %data, %x_65
store %24, 2i
exit_switch # switch_1
}
%b13 = block { # case
%25:ptr<function, i32, read_write> = access %data, %x_65
store %25, 3i
exit_switch # switch_1
}
%b14 = block { # case
%26:ptr<function, i32, read_write> = access %data, %x_65
store %26, 4i
exit_switch # switch_1
}
%b15 = block { # case
exit_switch # switch_1
}
}
%x_66:i32 = add %x_65, 1i
continue %b4
}
%b4 = block { # continuing
store %x_65_phi, %x_66
%28:bool = lt %x_66, 10i
%29:bool = eq %28, false
break_if %29 %b3
}
}
store %x_93_phi, 0i
loop [b: %b16, c: %b17] { # loop_2
%b16 = block { # body
%x_94:ptr<function, i32, read_write> = var
%x_93:i32 = load %x_93_phi
%32:bool = lt %x_93, 10i
if %32 [t: %b18, f: %b19] { # if_1
%b18 = block { # true
exit_if # if_1
}
%b19 = block { # false
exit_loop # loop_2
}
}
continue %b17
}
%b17 = block { # continuing
%33:ptr<function, i32, read_write> = access %data, %x_93
%x_99:i32 = load %33
%35:ptr<function, i32, read_write> = access %temp, %x_93
store %35, %x_99
%36:i32 = add %x_93, 1i
store %x_94, %36
%37:i32 = load %x_94
store %x_93_phi, %37
next_iteration %b16
}
}
store %x_102_phi, 1i
loop [b: %b20, c: %b21] { # loop_3
%b20 = block { # body
%x_103:ptr<function, i32, read_write> = var
%x_109_phi:ptr<function, i32, read_write> = var
%x_102:i32 = load %x_102_phi
%41:bool = lte %x_102, 9i
if %41 [t: %b22, f: %b23] { # if_2
%b22 = block { # true
exit_if # if_2
}
%b23 = block { # false
exit_loop # loop_3
}
}
store %x_109_phi, 0i
loop [b: %b24, c: %b25] { # loop_4
%b24 = block { # body
%x_121:ptr<function, i32, read_write> = var
%x_126:ptr<function, i32, read_write> = var
%x_121_phi:ptr<function, i32, read_write> = var
%x_124_phi:ptr<function, i32, read_write> = var
%x_126_phi:ptr<function, i32, read_write> = var
%x_148_phi:ptr<function, i32, read_write> = var
%x_151_phi:ptr<function, i32, read_write> = var
%x_161_phi:ptr<function, i32, read_write> = var
%x_109:i32 = load %x_109_phi
%51:bool = lt %x_109, 9i
if %51 [t: %b26, f: %b27] { # if_3
%b26 = block { # true
exit_if # if_3
}
%b27 = block { # false
exit_loop # loop_4
}
}
%x_115:i32 = add %x_109, %x_102
%x_116:i32 = sub %x_115, 1i
%54:i32 = mul 2i, %x_102
%x_110:i32 = add %x_109, %54
%56:i32 = sub %x_110, 1i
%x_119:i32 = min %56, 9i
store %x_121_phi, %x_109
store %x_124_phi, %x_115
store %x_126_phi, %x_109
loop [b: %b28, c: %b29] { # loop_5
%b28 = block { # body
%x_141:ptr<function, i32, read_write> = var
%x_144:ptr<function, i32, read_write> = var
%x_125_phi:ptr<function, i32, read_write> = var
%x_127_phi:ptr<function, i32, read_write> = var
%62:i32 = load %x_121_phi
store %x_121, %62
%x_124:i32 = load %x_124_phi
%64:i32 = load %x_126_phi
store %x_126, %64
%65:i32 = load %x_126
%66:bool = lte %65, %x_116
%67:bool = lte %x_124, %x_119
%68:bool = and %66, %67
if %68 [t: %b30, f: %b31] { # if_4
%b30 = block { # true
exit_if # if_4
}
%b31 = block { # false
exit_loop # loop_5
}
}
%x_133_save:i32 = load %x_126
%70:ptr<function, i32, read_write> = access %data, %x_133_save
%x_134:i32 = load %70
%x_135_save:i32 = let %x_124
%73:ptr<function, i32, read_write> = access %data, %x_135_save
%x_136:i32 = load %73
%75:i32 = load %x_121
%76:i32 = add %75, 1i
%x_122:i32 = bitcast %76
%78:bool = lt %x_134, %x_136
if %78 [t: %b32, f: %b33] { # if_5
%b32 = block { # true
%79:i32 = load %x_126
%80:i32 = add %79, 1i
%81:i32 = bitcast %80
store %x_141, %81
%82:ptr<function, i32, read_write> = access %data, %x_133_save
%x_142:i32 = load %82
%84:i32 = load %x_121
%85:ptr<function, i32, read_write> = access %temp, %84
store %85, %x_142
store %x_125_phi, %x_124
%86:i32 = load %x_141
store %x_127_phi, %86
exit_if # if_5
}
%b33 = block { # false
%87:i32 = add %x_124, 1i
store %x_144, %87
%88:ptr<function, i32, read_write> = access %data, %x_135_save
%x_145:i32 = load %88
%90:i32 = load %x_121
%91:ptr<function, i32, read_write> = access %temp, %90
store %91, %x_145
%92:i32 = load %x_144
store %x_125_phi, %92
%93:i32 = load %x_126
store %x_127_phi, %93
exit_if # if_5
}
}
%x_125:i32 = load %x_125_phi
%x_127:i32 = load %x_127_phi
continue %b29
}
%b29 = block { # continuing
store %x_121_phi, %x_122
store %x_124_phi, %x_125
store %x_126_phi, %x_127
next_iteration %b28
}
}
%96:i32 = load %x_121
store %x_148_phi, %96
%97:i32 = load %x_126
store %x_151_phi, %97
loop [b: %b34, c: %b35] { # loop_6
%b34 = block { # body
%x_149:ptr<function, i32, read_write> = var
%x_152:ptr<function, i32, read_write> = var
%x_148:i32 = load %x_148_phi
%x_151:i32 = load %x_151_phi
%102:bool = lt %x_151, 10i
%103:bool = lte %x_151, %x_116
%104:bool = and %102, %103
if %104 [t: %b36, f: %b37] { # if_6
%b36 = block { # true
exit_if # if_6
}
%b37 = block { # false
exit_loop # loop_6
}
}
continue %b35
}
%b35 = block { # continuing
%105:i32 = add %x_148, 1i
store %x_149, %105
%106:i32 = add %x_151, 1i
store %x_152, %106
%107:ptr<function, i32, read_write> = access %data, %x_151
%x_158:i32 = load %107
%109:ptr<function, i32, read_write> = access %temp, %x_148
store %109, %x_158
%110:i32 = load %x_149
store %x_148_phi, %110
%111:i32 = load %x_152
store %x_151_phi, %111
next_iteration %b34
}
}
store %x_161_phi, %x_109
loop [b: %b38, c: %b39] { # loop_7
%b38 = block { # body
%x_162:ptr<function, i32, read_write> = var
%x_161:i32 = load %x_161_phi
%114:bool = lte %x_161, %x_119
if %114 [t: %b40, f: %b41] { # if_7
%b40 = block { # true
exit_if # if_7
}
%b41 = block { # false
exit_loop # loop_7
}
}
continue %b39
}
%b39 = block { # continuing
%115:ptr<function, i32, read_write> = access %temp, %x_161
%x_167:i32 = load %115
%117:ptr<function, i32, read_write> = access %data, %x_161
store %117, %x_167
%118:i32 = add %x_161, 1i
store %x_162, %118
%119:i32 = load %x_162
store %x_161_phi, %119
next_iteration %b38
}
}
continue %b25
}
%b25 = block { # continuing
store %x_109_phi, %x_110
next_iteration %b24
}
}
continue %b21
}
%b21 = block { # continuing
%120:i32 = mul 2i, %x_102
store %x_103, %120
%121:i32 = load %x_103
store %x_102_phi, %121
next_iteration %b20
}
}
%x_171:ptr<function, i32, read_write> = var
%x_189:ptr<function, f32, read_write> = var
%x_278:ptr<function, f32, read_write> = var
%x_279_phi:ptr<function, f32, read_write> = var
%x_170:f32 = load_vector_element %gl_FragCoord, 1u
%127:i32 = convert %x_170
store %x_171, %127
%128:i32 = load %x_171
%129:bool = lt %128, 30i
if %129 [t: %b42, f: %b43] { # if_8
%b42 = block { # true
%130:ptr<function, i32, read_write> = access %data, 0i
%x_177:i32 = load %130
%132:f32 = convert %x_177
%133:f32 = mul %132, 0.10000000149011611938f
%134:f32 = add 0.5f, %133
store %x_180, %134
%135:f32 = load %x_180
store %x_280_phi, %135
exit_if # if_8
}
%b43 = block { # false
%x_198:ptr<function, f32, read_write> = var
%x_277:ptr<function, f32, read_write> = var
%x_278_phi:ptr<function, f32, read_write> = var
%139:i32 = load %x_171
%140:bool = lt %139, 60i
if %140 [t: %b44, f: %b45] { # if_9
%b44 = block { # true
%141:ptr<function, i32, read_write> = access %data, 1i
%x_186:i32 = load %141
%143:f32 = convert %x_186
%144:f32 = mul %143, 0.10000000149011611938f
%145:f32 = add 0.5f, %144
store %x_189, %145
%146:f32 = load %x_189
store %x_279_phi, %146
exit_if # if_9
}
%b45 = block { # false
%x_207:ptr<function, f32, read_write> = var
%x_249:ptr<function, f32, read_write> = var
%x_277_phi:ptr<function, f32, read_write> = var
%150:i32 = load %x_171
%151:bool = lt %150, 90i
if %151 [t: %b46, f: %b47] { # if_10
%b46 = block { # true
%152:ptr<function, i32, read_write> = access %data, 2i
%x_195:i32 = load %152
%154:f32 = convert %x_195
%155:f32 = mul %154, 0.10000000149011611938f
%156:f32 = add 0.5f, %155
store %x_198, %156
%157:f32 = load %x_198
store %x_278_phi, %157
exit_if # if_10
}
%b47 = block { # false
%158:i32 = load %x_171
%159:bool = lt %158, 120i
if %159 [t: %b48, f: %b49] { # if_11
%b48 = block { # true
%160:ptr<function, i32, read_write> = access %data, 3i
%x_204:i32 = load %160
%162:f32 = convert %x_204
%163:f32 = mul %162, 0.10000000149011611938f
%164:f32 = add 0.5f, %163
store %x_207, %164
%165:f32 = load %x_207
store %x_277_phi, %165
exit_if # if_11
}
%b49 = block { # false
%x_220:ptr<function, f32, read_write> = var
%x_248:ptr<function, f32, read_write> = var
%x_249_phi:ptr<function, f32, read_write> = var
%x_256_phi:ptr<function, vec2<f32>, read_write> = var
%x_259_phi:ptr<function, i32, read_write> = var
%171:i32 = load %x_171
%172:bool = lt %171, 150i
if %172 [t: %b50, f: %b51] { # if_12
%b50 = block { # true
discard
exit_if # if_12
}
%b51 = block { # false
%x_229:ptr<function, f32, read_write> = var
%x_247:ptr<function, f32, read_write> = var
%x_248_phi:ptr<function, f32, read_write> = var
%176:i32 = load %x_171
%177:bool = lt %176, 180i
if %177 [t: %b52, f: %b53] { # if_13
%b52 = block { # true
%178:ptr<function, i32, read_write> = access %data, 5i
%x_217:i32 = load %178
%180:f32 = convert %x_217
%181:f32 = mul %180, 0.10000000149011611938f
%182:f32 = add 0.5f, %181
store %x_220, %182
%183:f32 = load %x_220
store %x_249_phi, %183
exit_if # if_13
}
%b53 = block { # false
%x_238:ptr<function, f32, read_write> = var
%x_246:ptr<function, f32, read_write> = var
%x_247_phi:ptr<function, f32, read_write> = var
%187:i32 = load %x_171
%188:bool = lt %187, 210i
if %188 [t: %b54, f: %b55] { # if_14
%b54 = block { # true
%189:ptr<function, i32, read_write> = access %data, 6i
%x_226:i32 = load %189
%191:f32 = convert %x_226
%192:f32 = mul %191, 0.10000000149011611938f
%193:f32 = add 0.5f, %192
store %x_229, %193
%194:f32 = load %x_229
store %x_248_phi, %194
exit_if # if_14
}
%b55 = block { # false
%195:i32 = load %x_171
%196:bool = lt %195, 240i
if %196 [t: %b56, f: %b57] { # if_15
%b56 = block { # true
%197:ptr<function, i32, read_write> = access %data, 7i
%x_235:i32 = load %197
%199:f32 = convert %x_235
%200:f32 = mul %199, 0.10000000149011611938f
%201:f32 = add 0.5f, %200
store %x_238, %201
%202:f32 = load %x_238
store %x_247_phi, %202
exit_if # if_15
}
%b57 = block { # false
%203:i32 = load %x_171
%204:bool = lt %203, 270i
if %204 [t: %b58, f: %b59] { # if_16
%b58 = block { # true
exit_if # if_16
}
%b59 = block { # false
discard
exit_if # if_16
}
}
%205:ptr<function, i32, read_write> = access %data, 8i
%x_243:i32 = load %205
%207:f32 = convert %x_243
%208:f32 = mul %207, 0.10000000149011611938f
%209:f32 = add 0.5f, %208
store %x_246, %209
%210:f32 = load %x_246
store %x_247_phi, %210
exit_if # if_15
}
}
%211:f32 = load %x_247_phi
store %x_247, %211
%212:f32 = load %x_247
store %x_248_phi, %212
exit_if # if_14
}
}
%213:f32 = load %x_248_phi
store %x_248, %213
%214:f32 = load %x_248
store %x_249_phi, %214
exit_if # if_13
}
}
%215:f32 = load %x_249_phi
store %x_249, %215
%216:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_251:f32 = load_vector_element %216, 1u
%x_252:bool = gt %x_62, %x_251
if %x_252 [t: %b60] { # if_17
%b60 = block { # true
store %x_GLF_color, vec4<f32>(1.0f)
exit_if # if_17
}
}
store %x_256_phi, vec2<f32>(1.0f)
store %x_259_phi, 0i
loop [b: %b61, c: %b62] { # loop_8
%b61 = block { # body
%x_272:ptr<function, vec2<f32>, read_write> = var
%x_260:ptr<function, i32, read_write> = var
%x_273_phi:ptr<function, vec2<f32>, read_write> = var
%x_256:vec2<f32> = load %x_256_phi
%x_259:i32 = load %x_259_phi
%224:bool = lte %x_259, 32i
if %224 [t: %b63, f: %b64] { # if_18
%b63 = block { # true
exit_if # if_18
}
%b64 = block { # false
exit_loop # loop_8
}
}
store %x_273_phi, %x_256
%225:f32 = access %x_256, 0u
%226:bool = lt %225, 0.0f
if %226 [t: %b65] { # if_19
%b65 = block { # true
if %x_252 [t: %b66] { # if_20
%b66 = block { # true
discard
exit_if # if_20
}
}
store %x_272, %x_256
%227:f32 = access %x_256, 1u
%228:f32 = add %227, 1.0f
store_vector_element %x_272, 1u, %228
%229:vec2<f32> = load %x_272
store %x_273_phi, %229
exit_if # if_19
}
}
%x_273:vec2<f32> = load %x_273_phi
%x_257_1:ptr<function, vec2<f32>, read_write> = var, %x_273
%232:f32 = access %x_273, 0u
%233:f32 = access %x_273, 1u
%234:f32 = add %232, %233
store_vector_element %x_257_1, 0u, %234
%x_257:vec2<f32> = load %x_257_1
continue %b62
}
%b62 = block { # continuing
%236:i32 = add %x_259, 1i
store %x_260, %236
store %x_256_phi, %x_257
%237:i32 = load %x_260
store %x_259_phi, %237
next_iteration %b61
}
}
exit_if # if_12
}
}
%238:f32 = load %x_249
store %x_277_phi, %238
exit_if # if_11
}
}
%239:f32 = load %x_277_phi
store %x_277, %239
%240:f32 = load %x_277
store %x_278_phi, %240
exit_if # if_10
}
}
%241:f32 = load %x_278_phi
store %x_278, %241
%242:f32 = load %x_278
store %x_279_phi, %242
exit_if # if_9
}
}
%243:f32 = load %x_279_phi
store %x_279, %243
%244:f32 = load %x_279
store %x_280_phi, %244
exit_if # if_8
}
}
%x_280:f32 = load %x_280_phi
%246:vec4<f32> = construct %x_280, %x_280, %x_280, 1.0f
store %x_GLF_color, %246
ret
}
}
%tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b67 {
%b67 = block {
store %gl_FragCoord, %gl_FragCoord_param
%249:void = call %main_1
%250:vec4<f32> = load %x_GLF_color
%251:main_out = construct %250
ret %251
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************