| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_15:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %cross2d_vf2_vf2_ = func(%a:ptr<function, vec2<f32>, read_write>, %b:ptr<function, vec2<f32>, read_write>):f32 -> %b2 { |
| %b2 = block { |
| %x_85:f32 = load_vector_element %a, 0u |
| %x_87:f32 = load_vector_element %b, 1u |
| %x_90:f32 = load_vector_element %b, 0u |
| %x_92:f32 = load_vector_element %a, 1u |
| %11:f32 = mul %x_85, %x_87 |
| %12:f32 = mul %x_90, %x_92 |
| %13:f32 = sub %11, %12 |
| ret %13 |
| } |
| } |
| %pointInTriangle_vf2_vf2_vf2_vf2_ = func(%p:ptr<function, vec2<f32>, read_write>, %a_1:ptr<function, vec2<f32>, read_write>, %b_1:ptr<function, vec2<f32>, read_write>, %c:ptr<function, vec2<f32>, read_write>):i32 -> %b3 { |
| %b3 = block { |
| %var_y:ptr<function, f32, read_write> = var |
| %x_96:ptr<function, f32, read_write> = var |
| %x_97:ptr<function, f32, read_write> = var |
| %clamp_y:ptr<function, f32, read_write> = var |
| %pab:ptr<function, f32, read_write> = var |
| %param:ptr<function, vec2<f32>, read_write> = var |
| %param_1:ptr<function, vec2<f32>, read_write> = var |
| %pbc:ptr<function, f32, read_write> = var |
| %param_2:ptr<function, vec2<f32>, read_write> = var |
| %param_3:ptr<function, vec2<f32>, read_write> = var |
| %pca:ptr<function, f32, read_write> = var |
| %param_4:ptr<function, vec2<f32>, read_write> = var |
| %param_5:ptr<function, vec2<f32>, read_write> = var |
| %x_173:ptr<function, bool, read_write> = var |
| %x_205:ptr<function, bool, read_write> = var |
| %x_174_phi:ptr<function, bool, read_write> = var |
| %x_206_phi:ptr<function, bool, read_write> = var |
| %36:ptr<uniform, vec2<f32>, read> = access %x_15, 0u |
| %x_99:f32 = load_vector_element %36, 0u |
| %38:ptr<uniform, vec2<f32>, read> = access %x_15, 0u |
| %x_101:f32 = load_vector_element %38, 1u |
| %40:bool = eq %x_99, %x_101 |
| if %40 [t: %b4, f: %b5] { # if_1 |
| %b4 = block { # true |
| %x_107:f32 = load_vector_element %c, 1u |
| %x_108:vec2<f32> = construct 0.0f, %x_107 |
| if true [t: %b6, f: %b7] { # if_2 |
| %b6 = block { # true |
| %x_112:f32 = load_vector_element %c, 1u |
| store %x_97, %x_112 |
| exit_if # if_2 |
| } |
| %b7 = block { # false |
| store %x_97, 1.0f |
| exit_if # if_2 |
| } |
| } |
| %x_113:f32 = load %x_97 |
| %x_114:f32 = load_vector_element %c, 1u |
| %46:f32 = max %x_113, %x_114 |
| %x_116:vec2<f32> = construct 1.0f, %46 |
| %48:f32 = access %x_108, 0u |
| %49:f32 = access %x_108, 1u |
| %x_117:vec2<f32> = construct %48, %49 |
| store %x_96, %x_107 |
| exit_if # if_1 |
| } |
| %b5 = block { # false |
| store %x_96, -1.0f |
| exit_if # if_1 |
| } |
| } |
| %x_118:f32 = load %x_96 |
| store %var_y, %x_118 |
| %x_120:f32 = load_vector_element %c, 1u |
| %x_121:f32 = load_vector_element %c, 1u |
| %x_122:f32 = load %var_y |
| %55:f32 = clamp %x_120, %x_121, %x_122 |
| store %clamp_y, %55 |
| %x_125:f32 = load_vector_element %p, 0u |
| %x_127:f32 = load_vector_element %a_1, 0u |
| %x_130:f32 = load_vector_element %p, 1u |
| %x_132:f32 = load_vector_element %a_1, 1u |
| %x_136:f32 = load_vector_element %b_1, 0u |
| %x_137:f32 = load_vector_element %a_1, 0u |
| %x_140:f32 = load_vector_element %b_1, 1u |
| %x_141:f32 = load_vector_element %a_1, 1u |
| %64:f32 = sub %x_125, %x_127 |
| %65:f32 = sub %x_130, %x_132 |
| %66:vec2<f32> = construct %64, %65 |
| store %param, %66 |
| %67:f32 = sub %x_136, %x_137 |
| %68:f32 = sub %x_140, %x_141 |
| %69:vec2<f32> = construct %67, %68 |
| store %param_1, %69 |
| %x_144:f32 = call %cross2d_vf2_vf2_, %param, %param_1 |
| store %pab, %x_144 |
| %x_145:f32 = load_vector_element %p, 0u |
| %x_146:f32 = load_vector_element %b_1, 0u |
| %x_148:f32 = load_vector_element %p, 1u |
| %x_149:f32 = load_vector_element %b_1, 1u |
| %x_153:f32 = load_vector_element %c, 0u |
| %x_154:f32 = load_vector_element %b_1, 0u |
| %x_156:f32 = load %clamp_y |
| %x_157:f32 = load_vector_element %b_1, 1u |
| %79:f32 = sub %x_145, %x_146 |
| %80:f32 = sub %x_148, %x_149 |
| %81:vec2<f32> = construct %79, %80 |
| store %param_2, %81 |
| %82:f32 = sub %x_153, %x_154 |
| %83:f32 = sub %x_156, %x_157 |
| %84:vec2<f32> = construct %82, %83 |
| store %param_3, %84 |
| %x_160:f32 = call %cross2d_vf2_vf2_, %param_2, %param_3 |
| store %pbc, %x_160 |
| %x_161:f32 = load %pab |
| %x_163:f32 = load %pbc |
| %88:bool = lt %x_161, 0.0f |
| %89:bool = lt %x_163, 0.0f |
| %x_165:bool = and %88, %89 |
| store %x_174_phi, %x_165 |
| %91:bool = eq %x_165, false |
| if %91 [t: %b8] { # if_3 |
| %b8 = block { # true |
| %x_169:f32 = load %pab |
| %x_171:f32 = load %pbc |
| %94:bool = gte %x_169, 0.0f |
| %95:bool = gte %x_171, 0.0f |
| %96:bool = and %94, %95 |
| store %x_173, %96 |
| %97:bool = load %x_173 |
| store %x_174_phi, %97 |
| exit_if # if_3 |
| } |
| } |
| %x_174:bool = load %x_174_phi |
| %99:bool = eq %x_174, false |
| if %99 [t: %b9] { # if_4 |
| %b9 = block { # true |
| ret 0i |
| } |
| } |
| %x_178:f32 = load_vector_element %p, 0u |
| %x_179:f32 = load_vector_element %c, 0u |
| %x_181:f32 = load_vector_element %p, 1u |
| %x_182:f32 = load_vector_element %c, 1u |
| %x_185:f32 = load_vector_element %a_1, 0u |
| %x_186:f32 = load_vector_element %c, 0u |
| %x_188:f32 = load_vector_element %a_1, 1u |
| %x_189:f32 = load_vector_element %c, 1u |
| %108:f32 = sub %x_178, %x_179 |
| %109:f32 = sub %x_181, %x_182 |
| %110:vec2<f32> = construct %108, %109 |
| store %param_4, %110 |
| %111:f32 = sub %x_185, %x_186 |
| %112:f32 = sub %x_188, %x_189 |
| %113:vec2<f32> = construct %111, %112 |
| store %param_5, %113 |
| %x_192:f32 = call %cross2d_vf2_vf2_, %param_4, %param_5 |
| store %pca, %x_192 |
| %x_193:f32 = load %pab |
| %x_195:f32 = load %pca |
| %117:bool = lt %x_193, 0.0f |
| %118:bool = lt %x_195, 0.0f |
| %x_197:bool = and %117, %118 |
| store %x_206_phi, %x_197 |
| %120:bool = eq %x_197, false |
| if %120 [t: %b10] { # if_5 |
| %b10 = block { # true |
| %x_201:f32 = load %pab |
| %x_203:f32 = load %pca |
| %123:bool = gte %x_201, 0.0f |
| %124:bool = gte %x_203, 0.0f |
| %125:bool = and %123, %124 |
| store %x_205, %125 |
| %126:bool = load %x_205 |
| store %x_206_phi, %126 |
| exit_if # if_5 |
| } |
| } |
| %x_206:bool = load %x_206_phi |
| %128:bool = eq %x_206, false |
| if %128 [t: %b11] { # if_6 |
| %b11 = block { # true |
| ret 0i |
| } |
| } |
| ret 1i |
| } |
| } |
| %main_1 = func():void -> %b12 { |
| %b12 = block { |
| %pos:ptr<function, vec2<f32>, read_write> = var |
| %param_6:ptr<function, vec2<f32>, read_write> = var |
| %param_7:ptr<function, vec2<f32>, read_write> = var |
| %param_8:ptr<function, vec2<f32>, read_write> = var |
| %param_9:ptr<function, vec2<f32>, read_write> = var |
| %x_72:vec4<f32> = load %gl_FragCoord |
| %136:ptr<uniform, vec2<f32>, read> = access %x_15, 0u |
| %x_75:vec2<f32> = load %136 |
| %138:f32 = access %x_72, 0u |
| %139:f32 = access %x_72, 1u |
| %140:vec2<f32> = construct %138, %139 |
| %141:vec2<f32> = div %140, %x_75 |
| store %pos, %141 |
| %x_77:vec2<f32> = load %pos |
| store %param_6, %x_77 |
| store %param_7, vec2<f32>(0.69999998807907104492f, 0.30000001192092895508f) |
| store %param_8, vec2<f32>(0.5f, 0.89999997615814208984f) |
| store %param_9, vec2<f32>(0.10000000149011611938f, 0.40000000596046447754f) |
| %x_78:i32 = call %pointInTriangle_vf2_vf2_vf2_vf2_, %param_6, %param_7, %param_8, %param_9 |
| %144:bool = eq %x_78, 1i |
| if %144 [t: %b13, f: %b14] { # if_7 |
| %b13 = block { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_7 |
| } |
| %b14 = block { # false |
| store %x_GLF_color, vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_7 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out -> %b15 { |
| %b15 = block { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %147:void = call %main_1 |
| %148:vec4<f32> = load %x_GLF_color |
| %149:main_out = construct %148 |
| ret %149 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |