blob: 55c7eaaeff1e516a38d54f875a1c1374acc478e9 [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: struct_base = struct @align(4) {
data:i32 @offset(0)
leftIndex:i32 @offset(4)
rightIndex:i32 @offset(8)
}
buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%struct_array:ptr<private, array<struct_base, 3>, read_write> = var
%x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%index:ptr<function, i32, read_write> = var
store %struct_array, array<struct_base, 3>(struct_base(1i))
store %index, 1i
%6:ptr<private, i32, read_write> = access %struct_array, 1i, 2u
store %6, 1i
%7:ptr<private, i32, read_write> = access %struct_array, 1i, 1u
%x_39:i32 = load %7
%9:bool = eq %x_39, 1i
if %9 [t: %b3, f: %b4] { # if_1
%b3 = block { # true
%10:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_45:f32 = load_vector_element %10, 0u
%12:i32 = convert %x_45
%13:ptr<private, i32, read_write> = access %struct_array, %12, 2u
%x_48:i32 = load %13
store %index, %x_48
exit_if # if_1
}
%b4 = block { # false
%15:ptr<uniform, vec2<f32>, read> = access %x_8, 0u
%x_50:f32 = load_vector_element %15, 1u
%17:i32 = convert %x_50
%18:ptr<private, i32, read_write> = access %struct_array, %17, 1u
%x_53:i32 = load %18
store %index, %x_53
exit_if # if_1
}
}
%20:ptr<private, i32, read_write> = access %struct_array, 1i, 1u
%x_55:i32 = load %20
%22:bool = eq %x_55, 1i
if %22 [t: %b5, f: %b6] { # if_2
%b5 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_if # if_2
}
%b6 = block { # false
store %x_GLF_color, vec4<f32>(1.0f)
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b7 {
%b7 = block {
%24:void = call %main_1
%25:vec4<f32> = load %x_GLF_color
%26:main_out = construct %25
ret %26
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************