| SKIP: FAILED |
| |
| <dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(8) { |
| injectionSwitch:vec2<f32> @offset(0) |
| } |
| |
| S = struct @align(16) { |
| f0:i32 @offset(0) |
| f1:vec3<bool> @offset(16) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| %b1 = block { # root |
| %x_7:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void -> %b2 { |
| %b2 = block { |
| %ll:ptr<function, S, read_write> = var |
| %sums:ptr<function, array<f32, 9>, read_write> = var |
| store %ll, S(0i, vec3<bool>(true)) |
| loop [b: %b3, c: %b4] { # loop_1 |
| %b3 = block { # body |
| %6:ptr<function, i32, read_write> = access %ll, 0u |
| %7:i32 = load %6 |
| %8:ptr<uniform, vec2<f32>, read> = access %x_7, 0u |
| %9:f32 = load_vector_element %8, 1u |
| %10:i32 = convert %9 |
| %11:bool = neq %7, %10 |
| if %11 [t: %b5, f: %b6] { # if_1 |
| %b5 = block { # true |
| exit_if # if_1 |
| } |
| %b6 = block { # false |
| exit_loop # loop_1 |
| } |
| } |
| %12:ptr<function, f32, read_write> = access %sums, 0i |
| store %12, 0.0f |
| continue %b4 |
| } |
| %b4 = block { # continuing |
| %x_13:S = load %ll |
| %x_50:S = load %ll |
| %x_51_1:ptr<function, S, read_write> = var, %x_50 |
| %16:ptr<function, i32, read_write> = access %x_51_1, 0u |
| %17:i32 = access %x_13, 0u |
| %18:i32 = add %17, 1i |
| store %16, %18 |
| %19:S = load %x_51_1 |
| store %ll, %19 |
| next_iteration %b3 |
| } |
| } |
| %20:ptr<function, f32, read_write> = access %sums, 0i |
| %21:f32 = load %20 |
| %x_54:vec2<f32> = construct %21 |
| %23:f32 = access %x_54, 0u |
| %24:f32 = access %x_54, 1u |
| %25:vec4<f32> = construct 1.0f, %23, %24, 1.0f |
| store %x_GLF_color, %25 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out -> %b7 { |
| %b7 = block { |
| %27:void = call %main_1 |
| %28:vec4<f32> = load %x_GLF_color |
| %29:main_out = construct %28 |
| ret %29 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |