blob: a922f4846f18754d5d37da6275915cf708c17aaa [file] [log] [blame]
SKIP: FAILED
<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: buf0 = struct @align(4) {
injected:i32 @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
%b1 = block { # root
%x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void -> %b2 {
%b2 = block {
%idx:ptr<function, i32, read_write> = var
%m43:ptr<function, mat4x3<f32>, read_write> = var
%ll_1:ptr<function, i32, read_write> = var
%GLF_live6rows:ptr<function, i32, read_write> = var
%z:ptr<function, i32, read_write> = var
%ll_2:ptr<function, i32, read_write> = var
%ctr:ptr<function, i32, read_write> = var
%tempm43:ptr<function, mat4x3<f32>, read_write> = var
%ll_3:ptr<function, i32, read_write> = var
%c:ptr<function, i32, read_write> = var
%d:ptr<function, i32, read_write> = var
%GLF_live6sums:ptr<function, array<f32, 9>, read_write> = var
store %idx, 0i
store %m43, mat4x3<f32>(vec3<f32>(1.0f, 0.0f, 0.0f), vec3<f32>(0.0f, 1.0f, 0.0f), vec3<f32>(0.0f, 0.0f, 1.0f), vec3<f32>(0.0f))
store %ll_1, 0i
store %GLF_live6rows, 2i
loop [b: %b3, c: %b4] { # loop_1
%b3 = block { # body
%16:i32 = load %ll_1
%17:ptr<uniform, i32, read> = access %x_9, 0u
%18:i32 = load %17
%19:bool = gte %16, %18
if %19 [t: %b5] { # if_1
%b5 = block { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
exit_loop # loop_1
}
}
%20:i32 = load %ll_1
%21:i32 = add %20, 1i
store %ll_1, %21
%22:ptr<uniform, i32, read> = access %x_9, 0u
%23:i32 = load %22
store %z, %23
store %ll_2, 0i
store %ctr, 0i
loop [b: %b6, c: %b7] { # loop_2
%b6 = block { # body
%24:i32 = load %ctr
%25:bool = lt %24, 1i
if %25 [t: %b8, f: %b9] { # if_2
%b8 = block { # true
exit_if # if_2
}
%b9 = block { # false
exit_loop # loop_2
}
}
%26:i32 = load %ll_2
%27:ptr<uniform, i32, read> = access %x_9, 0u
%28:i32 = load %27
%29:bool = gte %26, %28
if %29 [t: %b10] { # if_3
%b10 = block { # true
exit_loop # loop_2
}
}
%30:i32 = load %ll_2
%31:i32 = add %30, 1i
store %ll_2, %31
%32:mat4x3<f32> = load %m43
store %tempm43, %32
store %ll_3, 0i
store %c, 0i
loop [b: %b11, c: %b12] { # loop_3
%b11 = block { # body
%33:i32 = load %z
%34:bool = lt 1i, %33
if %34 [t: %b13, f: %b14] { # if_4
%b13 = block { # true
exit_if # if_4
}
%b14 = block { # false
exit_loop # loop_3
}
}
store %d, 0i
%x_29:i32 = load %c
%x_30:i32 = load %c
%x_31:i32 = load %c
%x_32:i32 = load %d
%x_33:i32 = load %d
%x_34:i32 = load %d
%41:bool = gte %x_29, 0i
%42:bool = lt %x_30, 4i
%43:bool = and %41, %42
%44:i32 = select 0i, %x_31, %43
%45:ptr<function, vec3<f32>, read_write> = access %tempm43, %44
%46:bool = gte %x_32, 0i
%47:bool = lt %x_33, 3i
%48:bool = and %46, %47
%49:i32 = select 0i, %x_34, %48
store_vector_element %45, %49, 1.0f
continue %b12
}
%b12 = block { # continuing
%50:i32 = load %c
%51:i32 = add %50, 1i
store %c, %51
next_iteration %b11
}
}
%52:i32 = load %idx
%53:i32 = load %idx
%54:bool = gte %53, 0i
%55:i32 = load %idx
%56:bool = lt %55, 9i
%57:bool = and %54, %56
%x_117:i32 = select 0i, %52, %57
%59:ptr<function, f32, read_write> = access %GLF_live6sums, %x_117
%60:ptr<function, f32, read_write> = access %GLF_live6sums, %x_117
%61:f32 = load %60
%62:i32 = load %ctr
%63:ptr<function, vec3<f32>, read_write> = access %m43, %62
%64:f32 = load_vector_element %63, 1u
%65:f32 = add %61, %64
store %59, %65
continue %b7
}
%b7 = block { # continuing
%66:i32 = load %ctr
%67:i32 = add %66, 1i
store %ctr, %67
next_iteration %b6
}
}
%68:i32 = load %idx
%69:i32 = add %68, 1i
store %idx, %69
continue %b4
}
%b4 = block { # continuing
next_iteration %b3
}
}
ret
}
}
%tint_symbol = @fragment func():main_out -> %b15 {
%b15 = block {
%71:void = call %main_1
%72:vec4<f32> = load %x_GLF_color
%73:main_out = construct %72
ret %73
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************