Residency 2: Create a d3d12::Heap During Direct Allocations When creating a directly allocated resource in D3D12, also create a dawn_native::d3d12::Heap to represent that allocation alongside the ResourceHeapAllocation. This matches D3D12's allocation model when using CreateCommittedResource and makes residency management much easier. Bug: dawn:193 Change-Id: I2280863dcfca57bad72962a2b097f8f2d4cc7dad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16381 Commit-Queue: Brandon Jones <brandon1.jones@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.