commit | f3bb4f4f3291cd11221536079e5709bfdf905387 | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Mon Mar 09 15:53:19 2020 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Mon Mar 09 15:53:19 2020 +0000 |
tree | 065a5b120a1b4b19d0d3314a88c1b541d492f796 | |
parent | be6cd5188880a1f5a80e70eb240ec9bad7e05348 [diff] |
Residency 2: Create a d3d12::Heap During Direct Allocations When creating a directly allocated resource in D3D12, also create a dawn_native::d3d12::Heap to represent that allocation alongside the ResourceHeapAllocation. This matches D3D12's allocation model when using CreateCommittedResource and makes residency management much easier. Bug: dawn:193 Change-Id: I2280863dcfca57bad72962a2b097f8f2d4cc7dad Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16381 Commit-Queue: Brandon Jones <brandon1.jones@intel.com> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.