blob: 2548ae0da3ba154e3c1956deab5741c023668b89 [file] [log] [blame]
// Copyright 2019 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/HeapD3D12.h"
namespace dawn_native { namespace d3d12 {
Heap::Heap(ComPtr<ID3D12Pageable> d3d12Pageable, uint64_t size)
: mD3d12Pageable(std::move(d3d12Pageable)), mSize(size) {
}
// This function should only be used when mD3D12Pageable was initialized from a ID3D12Pageable
// that was initially created as an ID3D12Heap (i.e. SubAllocation). If the ID3D12Pageable was
// initially created as an ID3D12Resource (i.e. DirectAllocation), then use GetD3D12Pageable().
ComPtr<ID3D12Heap> Heap::GetD3D12Heap() const {
ComPtr<ID3D12Heap> heap;
HRESULT result = mD3d12Pageable.As(&heap);
ASSERT(SUCCEEDED(result));
return heap;
}
ComPtr<ID3D12Pageable> Heap::GetD3D12Pageable() const {
return mD3d12Pageable;
}
uint64_t Heap::GetSize() const {
return mSize;
}
}} // namespace dawn_native::d3d12