blob: 18fd20523119b95b93d0357856f8ac5d17ad0968 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture2d_array<int, access::write> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureStore_0148bd(tint_module_vars_struct tint_module_vars) {
uint2 arg_1 = uint2(1u);
int arg_2 = 1;
int4 arg_3 = int4(1);
tint_module_vars.arg_0.write(arg_3, arg_1, arg_2);
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureStore_0148bd(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture2d_array<int, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_0148bd(tint_module_vars);
}
kernel void compute_main(texture2d_array<int, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_0148bd(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture2d_array<int, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}