commit | f4f5534de3165b165ab7644f36a87e977edef722 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jun 12 03:02:19 2024 +0000 |
committer | James Price <jrprice@google.com> | Wed Jun 12 03:02:19 2024 +0000 |
tree | 5afe8bcd61ef520126c37ac6195b826ad40696da | |
parent | 61de3b8fb2daabcbf6884b11fe2c75a3bb37e631 [diff] |
[msl] Add polyfill for textureStore() Insert a fence after texture writes to read-write storage textures to ensure correct memory ordering. Add MSL member function definitions for `write()` and `fence()`. Bug: 42251016 Change-Id: I59436da345e7940c1f4d898c8fb646ad1c559c7b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192944 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.