blob: a8e57c3f4bbe9459133e8216553060904d73d2cc [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture1d<float, access::write> arg_0;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureStore_e7c6d8(tint_module_vars_struct tint_module_vars) {
uint arg_1 = 1u;
float4 arg_2 = float4(1.0f);
tint_module_vars.arg_0.write(arg_2, arg_1);
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureStore_e7c6d8(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture1d<float, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_e7c6d8(tint_module_vars);
}
kernel void compute_main(texture1d<float, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
textureStore_e7c6d8(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture1d<float, access::write> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}